Add links to Junction Deviation heading (#14272)

2.0.x
thisiskeithb 5 years ago committed by Scott Lahteine
parent ced30b1054
commit 4b9f6d531b

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -737,9 +737,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1590 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1590 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -742,9 +742,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -776,9 +776,15 @@
//#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts //#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
//#define DEFAULT_TRAVEL_ACCELERATION 4000 // X, Y, Z acceleration for travel (non printing) moves //#define DEFAULT_TRAVEL_ACCELERATION 4000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -744,9 +744,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -742,9 +742,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -743,9 +743,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.08 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.08 // (mm) Distance from real junction edge

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -719,9 +719,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1300 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1300 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -719,9 +719,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -730,9 +730,15 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 800 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 800 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -736,9 +736,15 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -713,9 +713,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -713,9 +713,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -723,9 +723,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -737,9 +737,15 @@
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -806,9 +806,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -760,9 +760,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -714,9 +714,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -714,9 +714,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -714,9 +714,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -746,9 +746,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -738,9 +738,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -743,9 +743,15 @@
#define DEFAULT_RETRACT_ACCELERATION 800 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 800 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION MAX_XYAXIS_ACCEL // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION MAX_XYAXIS_ACCEL // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 700 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 700 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -730,9 +730,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -739,9 +739,15 @@
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 100 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 100 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -771,9 +771,15 @@ Black rubber belt(MXL), 18 - tooth aluminium pulley : 87.489 step per mm (Huxley
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -729,9 +729,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -744,9 +744,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -733,9 +733,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -733,9 +733,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -762,9 +762,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -782,9 +782,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -752,9 +752,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -742,9 +742,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -740,9 +740,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -760,9 +760,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -861,9 +861,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -813,9 +813,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -813,9 +813,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -813,9 +813,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -818,9 +818,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -807,9 +807,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 5000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 5000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -796,9 +796,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -806,9 +806,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -744,9 +744,15 @@
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -734,9 +734,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -726,9 +726,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

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