#define DEFAULT_MAX_ACCELERATION {1000, 1000, 100, 3000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {1000, 1000, 20, 1000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
//#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
//#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
//#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
// @section lcd
// @section lcd
@ -374,7 +374,7 @@
#define SD_DETECT_INVERTED
#define SD_DETECT_INVERTED
#define SD_FINISHED_STEPPERRELEASE true //if sd support and the file is finished: disable steppers?
#define SD_FINISHED_STEPPERRELEASE true //if sd support and the file is finished: disable steppers?
#define SD_FINISHED_RELEASECOMMAND "M84 X Y Z E" // You might want to keep the z enabled so your bed stays in place.
#define SD_FINISHED_RELEASECOMMAND "M104 S0\nM84 X Y Z E" // You might want to keep the z enabled so your bed stays in place.
#define SDCARD_RATHERRECENTFIRST //reverse file order of sd card menu display. Its sorted practically after the file system block order.
#define SDCARD_RATHERRECENTFIRST //reverse file order of sd card menu display. Its sorted practically after the file system block order.
// if a file is deleted, it frees a block. hence, the order is not purely chronological. To still have auto0.g accessible, there is again the option to do that.
// if a file is deleted, it frees a block. hence, the order is not purely chronological. To still have auto0.g accessible, there is again the option to do that.