Update matej.py

pull/1/head
Dawidkubis 5 years ago committed by GitHub
parent 0fe796fe7d
commit 16a2ec262b
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@ -5,18 +5,28 @@ grid = [
] ]
x = False x = False
# nazev promenny nic nerika
# taky ta definice je kilometry od mista kde se
# ta promenna pouzije :(
def play1(): def play1(): # dve oddeleny funkce pro ruzne hrace
# debilni protoze a) nemuzeme snadno pridat hrace
# b) opakovani kodu
global x_input_1 global x_input_1
global y_input_1 global y_input_1
true_x = False # oof, globaly
true_y = False
true_x = False # lol, to jsou nazvy.
true_y = False # procs tam nenapsal rovnou:
#false_y = True
# :D
true_taken_1 = False true_taken_1 = False
print("Now will play player 1") print("Now will play player 1") # english
while not true_taken_1: while not true_taken_1: # celkem elegantni, az na to ze moc ne
# chytrejsi
while not true_x: while not true_x:
@ -62,6 +72,7 @@ def play2():
print("Now will play player 2\n") print("Now will play player 2\n")
global x_input_2 global x_input_2
global y_input_2 global y_input_2
# globaly fuj fuj
true_taken_2 = False true_taken_2 = False
true_x_1 = False true_x_1 = False
true_y_1 = False true_y_1 = False
@ -109,7 +120,8 @@ def play2():
def win(): def win():
global x global x
x0_y0 = grid[0][0] # globaly fuj fuj
x0_y0 = grid[0][0] # <-- gay
x0_y1 = grid[0][1] x0_y1 = grid[0][1]
x0_y2 = grid[0][2] x0_y2 = grid[0][2]
x1_y0 = grid[1][0] x1_y0 = grid[1][0]

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