diff --git a/projekty/tic_tac_toe/matej.py b/projekty/tic_tac_toe/matej.py index b5d23e6..de5ec4f 100644 --- a/projekty/tic_tac_toe/matej.py +++ b/projekty/tic_tac_toe/matej.py @@ -5,18 +5,28 @@ grid = [ ] x = False +# nazev promenny nic nerika +# taky ta definice je kilometry od mista kde se +# ta promenna pouzije :( -def play1(): +def play1(): # dve oddeleny funkce pro ruzne hrace + # debilni protoze a) nemuzeme snadno pridat hrace + # b) opakovani kodu global x_input_1 global y_input_1 - true_x = False - true_y = False + # oof, globaly + + true_x = False # lol, to jsou nazvy. + true_y = False # procs tam nenapsal rovnou: + #false_y = True + # :D true_taken_1 = False - print("Now will play player 1") + print("Now will play player 1") # english - while not true_taken_1: + while not true_taken_1: # celkem elegantni, az na to ze moc ne + # chytrejsi while not true_x: @@ -62,6 +72,7 @@ def play2(): print("Now will play player 2\n") global x_input_2 global y_input_2 + # globaly fuj fuj true_taken_2 = False true_x_1 = False true_y_1 = False @@ -109,7 +120,8 @@ def play2(): def win(): global x - x0_y0 = grid[0][0] + # globaly fuj fuj + x0_y0 = grid[0][0] # <-- gay x0_y1 = grid[0][1] x0_y2 = grid[0][2] x1_y0 = grid[1][0]