Rename movement section to motion

2.0.x
Scott Lahteine 9 years ago
parent a8b8796cd7
commit fc56a547d1

@ -691,7 +691,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -690,7 +690,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -673,7 +673,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -671,7 +671,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -683,7 +683,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -685,7 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -708,7 +708,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -691,7 +691,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -685,7 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -699,7 +699,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -712,7 +712,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -683,7 +683,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -691,7 +691,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -777,7 +777,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -771,7 +771,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -774,7 +774,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -768,7 +768,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -769,7 +769,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -694,7 +694,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

@ -681,7 +681,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
// @section movement // @section motion
/** /**
* MOVEMENT SETTINGS * MOVEMENT SETTINGS

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