Followup to Ender config

2.0.x
Scott Lahteine 7 years ago
parent 72b7331f5f
commit fa432508b0

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -90,6 +90,10 @@
// example configuration folder. // example configuration folder.
// //
#define SHOW_CUSTOM_BOOTSCREEN #define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
#define SHOW_CUSTOM_BOOTSCREEN #define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
#define SHOW_CUSTOM_BOOTSCREEN #define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -92,6 +92,9 @@
// //
#define SHOW_CUSTOM_BOOTSCREEN #define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// Set this to a file name (relative the ultralcd_impl_DOGM.h file) to read a // Set this to a file name (relative the ultralcd_impl_DOGM.h file) to read a
// customized status screen bitmap. // customized status screen bitmap.
#define CUSTOM_STATUS_SCREEN_FILE "_Statusscreen.h" #define CUSTOM_STATUS_SCREEN_FILE "_Statusscreen.h"

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -111,6 +111,10 @@
// example configuration folder. // example configuration folder.
// //
#define SHOW_CUSTOM_BOOTSCREEN #define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -96,6 +96,10 @@
// example configuration folder. // example configuration folder.
// //
#define SHOW_CUSTOM_BOOTSCREEN #define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -92,6 +92,9 @@
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -121,6 +121,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -107,6 +107,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -107,6 +107,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -95,6 +95,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
#define SHOW_CUSTOM_BOOTSCREEN #define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -91,6 +91,10 @@
// example configuration folder. // example configuration folder.
// //
//#define SHOW_CUSTOM_BOOTSCREEN //#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine // @section machine
/** /**

@ -38,10 +38,8 @@
#if ENABLED(START_BMPHIGH) #if ENABLED(START_BMPHIGH)
#define START_BMPWIDTH 112 #define START_BMPWIDTH 112
#define START_BMPHEIGHT 38 #define START_BMPHEIGHT 38
#define START_BMPBYTEWIDTH 14
#define START_BMPBYTES 532 // START_BMPWIDTH * START_BMPHEIGHT / 8
const unsigned char start_bmp[START_BMPBYTES] PROGMEM = { const unsigned char start_bmp[] PROGMEM = {
0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xFF, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xFF,
@ -83,10 +81,8 @@
#else #else
#define START_BMPWIDTH 56 #define START_BMPWIDTH 56
#define START_BMPHEIGHT 19 #define START_BMPHEIGHT 19
#define START_BMPBYTEWIDTH 7
#define START_BMPBYTES 133 // START_BMPWIDTH * START_BMPHEIGHT / 8
const unsigned char start_bmp[START_BMPBYTES] PROGMEM = { const unsigned char start_bmp[] PROGMEM = {
0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x60, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0x60, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
@ -115,19 +111,63 @@
// When only one extruder is selected, the "1" on the symbol will not // When only one extruder is selected, the "1" on the symbol will not
// be displayed. // be displayed.
#ifdef CUSTOM_STATUS_SCREEN_FILE #define STATUS_SCREENWIDTH 115 // Width in pixels
#define STATUS_SCREENHEIGHT 19 // Height in pixels
#if ENABLED(CUSTOM_STATUS_SCREEN_IMAGE)
#undef STATUS_SCREENWIDTH #undef STATUS_SCREENWIDTH
// This file must define STATUS_SCREENWIDTH and status_screen{0,1}_bmp. // This file must define STATUS_SCREENWIDTH and status_screen{0,1}_bmp.
// It can also define STATUS_SCREEN_X, STATUS_SCREEN_{BED,FAN}_TEXT_X and // It can also define STATUS_SCREEN_X, STATUS_SCREEN_{BED,FAN}_TEXT_X and
// STATUS_SCREEN_HOTEND_TEXT_X(i) to modify draw locations. // STATUS_SCREEN_HOTEND_TEXT_X(i) to modify draw locations.
#include CUSTOM_STATUS_SCREEN_FILE #include "_Statusscreen.h"
#elif HAS_TEMP_BED #elif HAS_TEMP_BED
#if HOTENDS == 1 #if HOTENDS == 0
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen0_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x5C, 0x63, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x5E, 0xF7, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x5E, 0xF7, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x5C, 0x63, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x58, 0x01, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x41, 0xF8, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x61, 0xF8, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#elif HOTENDS == 1
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -149,10 +189,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
}; };
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen1_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -174,10 +211,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
}; };
#elif HOTENDS == 2 #elif HOTENDS == 2
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen0_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -199,10 +233,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
}; };
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen1_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -224,10 +255,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
}; };
#else #else
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen0_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -249,10 +277,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
}; };
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen1_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -273,13 +298,53 @@
0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0, 0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
}; };
#endif // Extruders #endif // HOTENDS
#else #else
#if HOTENDS == 1 #if HOTENDS == 0
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen0_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x63, 0xA0,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0xF7, 0xA0,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0xF7, 0xA0,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x63, 0xA0,
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#elif HOTENDS == 1
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -301,10 +366,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}; };
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen1_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -326,10 +388,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}; };
#elif HOTENDS == 2 #elif HOTENDS == 2
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen0_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -351,10 +410,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}; };
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen1_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -376,10 +432,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}; };
#else #else
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen0_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -401,10 +454,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}; };
#define STATUS_SCREENWIDTH 115 //Width in pixels const unsigned char status_screen1_bmp[] PROGMEM = {
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -425,12 +475,12 @@
0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0, 0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}; };
#endif // Extruders #endif // HOTENDS
#endif // HAS_TEMP_BED #endif // HAS_TEMP_BED
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY) #if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char cw_bmp[] PROGMEM = {
0x03,0xF8,0x00, // 000000111111100000000000 0x03,0xF8,0x00, // 000000111111100000000000
0x0F,0xFE,0x00, // 000011111111111000000000 0x0F,0xFE,0x00, // 000011111111111000000000
0x1E,0x0F,0x00, // 000111100000111100000000 0x1E,0x0F,0x00, // 000111100000111100000000
@ -449,7 +499,7 @@
0x03,0xF8,0x00 // 000000111111100000000000 0x03,0xF8,0x00 // 000000111111100000000000
}; };
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char ccw_bmp[] PROGMEM = {
0x00,0xFE,0x00, // 000000001111111000000000 0x00,0xFE,0x00, // 000000001111111000000000
0x03,0xFF,0x80, // 000000111111111110000000 0x03,0xFF,0x80, // 000000111111111110000000
0x07,0x83,0xC0, // 000001111000001111000000 0x07,0x83,0xC0, // 000001111000001111000000
@ -468,7 +518,7 @@
0x01,0xFC,0x00 // 000000011111110000000000 0x01,0xFC,0x00 // 000000011111110000000000
}; };
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char up_arrow_bmp[] PROGMEM = {
0x04,0x00, // 000001000000 0x04,0x00, // 000001000000
0x0E,0x00, // 000011100000 0x0E,0x00, // 000011100000
0x1F,0x00, // 000111110000 0x1F,0x00, // 000111110000
@ -484,7 +534,7 @@
0x0E,0x00 // 000011100000 0x0E,0x00 // 000011100000
}; };
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char down_arrow_bmp[] PROGMEM = {
0x0E,0x00, // 000011100000 0x0E,0x00, // 000011100000
0x0E,0x00, // 000011100000 0x0E,0x00, // 000011100000
0x0E,0x00, // 000011100000 0x0E,0x00, // 000011100000
@ -500,11 +550,11 @@
0x04,0x00 // 000001000000 0x04,0x00 // 000001000000
}; };
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char offset_bedline_bmp[] PROGMEM = {
0xFF,0xFF,0xFF // 111111111111111111111111 0xFF,0xFF,0xFF // 111111111111111111111111
}; };
const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char nozzle_bmp[] PROGMEM = {
0x7F,0x80, // 0111111110000000 0x7F,0x80, // 0111111110000000
0xFF,0xC0, // 1111111111000000 0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000 0xFF,0xC0, // 1111111111000000
@ -518,7 +568,6 @@
0x1E,0x00, // 0001111000000000 0x1E,0x00, // 0001111000000000
0x0C,0x00 // 0000110000000000 0x0C,0x00 // 0000110000000000
}; };
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY #endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY
#ifndef STATUS_SCREEN_X #ifndef STATUS_SCREEN_X

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