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@ -27,40 +27,46 @@ Stopwatch::Stopwatch() {
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this->reset();
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this->reset();
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}
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}
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void Stopwatch::stop() {
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bool Stopwatch::stop() {
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#if ENABLED(DEBUG_STOPWATCH)
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#if ENABLED(DEBUG_STOPWATCH)
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Stopwatch::debug(PSTR("stop"));
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Stopwatch::debug(PSTR("stop"));
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#endif
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#endif
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if (!this->isRunning()) return;
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if (this->isRunning() || this->isPaused()) {
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this->state = STOPWATCH_STOPPED;
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this->state = STPWTCH_STOPPED;
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this->stopTimestamp = millis();
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this->stopTimestamp = millis();
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return true;
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}
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else return false;
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}
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}
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void Stopwatch::pause() {
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bool Stopwatch::pause() {
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#if ENABLED(DEBUG_STOPWATCH)
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#if ENABLED(DEBUG_STOPWATCH)
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Stopwatch::debug(PSTR("pause"));
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Stopwatch::debug(PSTR("pause"));
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#endif
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#endif
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if (!this->isRunning()) return;
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if (this->isRunning()) {
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this->state = STOPWATCH_PAUSED;
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this->state = STPWTCH_PAUSED;
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this->stopTimestamp = millis();
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this->stopTimestamp = millis();
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return true;
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}
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else return false;
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}
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}
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void Stopwatch::start() {
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bool Stopwatch::start() {
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#if ENABLED(DEBUG_STOPWATCH)
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#if ENABLED(DEBUG_STOPWATCH)
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Stopwatch::debug(PSTR("start"));
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Stopwatch::debug(PSTR("start"));
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#endif
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#endif
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if (this->isRunning()) return;
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if (!this->isRunning()) {
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if (this->isPaused()) this->accumulator = this->duration();
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if (this->isPaused()) this->accumulator = this->duration();
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else this->reset();
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else this->reset();
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this->state = STPWTCH_RUNNING;
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this->state = STOPWATCH_RUNNING;
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this->startTimestamp = millis();
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this->startTimestamp = millis();
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return true;
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}
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else return false;
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}
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}
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void Stopwatch::reset() {
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void Stopwatch::reset() {
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@ -68,18 +74,18 @@ void Stopwatch::reset() {
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Stopwatch::debug(PSTR("reset"));
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Stopwatch::debug(PSTR("reset"));
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#endif
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#endif
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this->state = STPWTCH_STOPPED;
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this->state = STOPWATCH_STOPPED;
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this->startTimestamp = 0;
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this->startTimestamp = 0;
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this->stopTimestamp = 0;
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this->stopTimestamp = 0;
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this->accumulator = 0;
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this->accumulator = 0;
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}
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}
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bool Stopwatch::isRunning() {
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bool Stopwatch::isRunning() {
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return (this->state == STPWTCH_RUNNING) ? true : false;
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return (this->state == STOPWATCH_RUNNING) ? true : false;
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}
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}
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bool Stopwatch::isPaused() {
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bool Stopwatch::isPaused() {
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return (this->state == STPWTCH_PAUSED) ? true : false;
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return (this->state == STOPWATCH_PAUSED) ? true : false;
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}
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}
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uint16_t Stopwatch::duration() {
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uint16_t Stopwatch::duration() {
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