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@ -470,8 +470,14 @@ uint16_t max_display_update_time = 0;
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screen_history_depth = 0;
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screen_history_depth = 0;
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}
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}
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lcd_implementation_clear();
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lcd_implementation_clear();
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#if ENABLED(LCD_PROGRESS_BAR)
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// Re-initialize custom characters that may be re-used
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// For LCD_PROGRESS_BAR re-initialize custom characters
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#if DISABLED(DOGLCD) && ENABLED(AUTO_BED_LEVELING_UBL)
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if (!ubl_lcd_map_control) lcd_set_custom_characters(
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#if ENABLED(LCD_PROGRESS_BAR)
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screen == lcd_status_screen
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#endif
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);
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#elif ENABLED(LCD_PROGRESS_BAR)
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lcd_set_custom_characters(screen == lcd_status_screen);
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lcd_set_custom_characters(screen == lcd_status_screen);
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#endif
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#endif
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lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT;
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lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT;
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@ -547,15 +553,6 @@ uint16_t max_display_update_time = 0;
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void lcd_status_screen() {
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void lcd_status_screen() {
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#if DISABLED(DOGLCD) && ENABLED(AUTO_BED_LEVELING_UBL)
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if(!ubl_lcd_map_control)
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lcd_set_custom_characters(
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#if ENABLED(LCD_PROGRESS_BAR)
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const bool info_screen_charset = true
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#endif
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);
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#endif
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#if ENABLED(ULTIPANEL)
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#if ENABLED(ULTIPANEL)
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ENCODER_DIRECTION_NORMAL();
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ENCODER_DIRECTION_NORMAL();
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ENCODER_RATE_MULTIPLY(false);
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ENCODER_RATE_MULTIPLY(false);
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@ -2151,6 +2148,7 @@ void kill_screen(const char* lcd_msg) {
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void _lcd_ubl_output_map_lcd();
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void _lcd_ubl_output_map_lcd();
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void _lcd_ubl_map_homing() {
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void _lcd_ubl_map_homing() {
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defer_return_to_status = true;
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) {
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if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) {
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@ -2260,7 +2258,7 @@ void kill_screen(const char* lcd_msg) {
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* UBL Homing before LCD map
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* UBL Homing before LCD map
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*/
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*/
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void _lcd_ubl_output_map_lcd_cmd() {
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void _lcd_ubl_output_map_lcd_cmd() {
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ubl_lcd_map_control = true; // Used for returning to the map screen
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ubl_lcd_map_control = true; // Return to the map screen (and don't restore the character set)
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if (!(axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]))
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if (!(axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]))
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enqueue_and_echo_commands_P(PSTR("G28"));
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enqueue_and_echo_commands_P(PSTR("G28"));
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lcd_goto_screen(_lcd_ubl_map_homing);
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lcd_goto_screen(_lcd_ubl_map_homing);
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