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@ -660,7 +660,7 @@ void lcd_update() {
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// Handle any queued Move Axis motion
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// Handle any queued Move Axis motion
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manage_manual_move();
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manage_manual_move();
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// Update button states for LCD_CLICKED, etc.
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// Update button states for LCD_CLICKED(), etc.
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// After state changes the next button update
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// After state changes the next button update
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// may be delayed 300-500ms.
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// may be delayed 300-500ms.
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lcd_buttons_update();
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lcd_buttons_update();
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@ -673,7 +673,7 @@ void lcd_update() {
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#endif
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#endif
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// If the action button is pressed...
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// If the action button is pressed...
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if (UBL_CONDITION && LCD_CLICKED) {
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if (UBL_CONDITION && LCD_CLICKED()) {
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if (!wait_for_unclick) { // If not waiting for a debounce release:
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if (!wait_for_unclick) { // If not waiting for a debounce release:
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wait_for_unclick = true; // Set debounce flag to ignore continous clicks
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wait_for_unclick = true; // Set debounce flag to ignore continous clicks
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lcd_clicked = !wait_for_user && !no_reentry; // Keep the click if not waiting for a user-click
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lcd_clicked = !wait_for_user && !no_reentry; // Keep the click if not waiting for a user-click
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@ -1102,7 +1102,7 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
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#endif
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#endif
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#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
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#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION)
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bool is_lcd_clicked() { return LCD_CLICKED; }
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bool is_lcd_clicked() { return LCD_CLICKED(); }
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void wait_for_release() {
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void wait_for_release() {
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while (is_lcd_clicked()) safe_delay(50);
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while (is_lcd_clicked()) safe_delay(50);
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safe_delay(50);
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safe_delay(50);
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