Bring some configs up to date

2.0.x
Scott Lahteine 5 years ago
parent 659d06d9b9
commit e349b1c920

@ -749,9 +749,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -749,9 +749,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -749,9 +749,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -745,9 +745,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
@ -2021,8 +2027,16 @@
//=============================================================================
//
// CONTROLLER TYPE: Keypad / Add-on
// Alfawise U30 ILI9341 2.8 TP Ver 1.2
// (Blue PCB on the back of touchscreen)
//
//#define TOUCH_BUTTONS
#if ENABLED(TOUCH_BUTTONS)
#define XPT2046_X_CALIBRATION 12316
#define XPT2046_Y_CALIBRATION -8981
#define XPT2046_X_OFFSET -43
#define XPT2046_Y_OFFSET 257
#endif
//
// RepRapWorld REPRAPWORLD_KEYPAD v1.1

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

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