Single user_canceled function in G26

2.0.x
Scott Lahteine 8 years ago
parent c2ea22da49
commit e271521c39

@ -186,6 +186,30 @@
feedrate_mm_s = save_feedrate; // restore global feed rate
}
/**
* Detect ubl_lcd_clicked, debounce it, and return true for cancel
*/
bool user_canceled() {
if (!ubl_lcd_clicked()) return false;
safe_delay(10); // Wait for click to settle
#if ENABLED(ULTRA_LCD)
lcd_setstatuspgm(PSTR("Mesh Validation Stopped."), 99);
lcd_quick_feedback();
#endif
lcd_reset_alert_level();
while (!ubl_lcd_clicked()) idle(); // Wait for button release
// If the button is suddenly pressed again,
// ask the user to resolve the issue
lcd_setstatuspgm(PSTR("Release button"), 99); // will never appear...
while (ubl_lcd_clicked()) idle(); // unless this loop happens
lcd_setstatuspgm(PSTR(""));
return true;
}
/**
* G26: Mesh Validation Pattern generation.
*
@ -300,25 +324,7 @@
for (tmp = start_angle; tmp < end_angle - 0.1; tmp += 30.0) {
// this sequence to detect an ubl_lcd_clicked() debounce it and leave if it is
// a Press and Hold is repeated in a lot of places (including ubl_G29.cpp). This
// should be redone and compressed.
if (ubl_lcd_clicked()) { // Check if the user wants to stop the Mesh Validation
#if ENABLED(ULTRA_LCD)
lcd_setstatuspgm(PSTR("Mesh Validation Stopped."), 99);
lcd_quick_feedback();
#endif
while (!ubl_lcd_clicked()) { // Wait until the user is done pressing the
idle(); // Encoder Wheel if that is why we are leaving
lcd_reset_alert_level();
lcd_setstatuspgm(PSTR(""));
}
while (ubl_lcd_clicked()) { // Wait until the user is done pressing the
idle(); // Encoder Wheel if that is why we are leaving
lcd_setstatuspgm(PSTR("Unpress Wheel"), 99);
}
goto LEAVE;
}
if (user_canceled()) goto LEAVE; // Check if the user wants to stop the Mesh Validation
int tmp_div_30 = tmp / 30.0;
if (tmp_div_30 < 0) tmp_div_30 += 360 / 30;
@ -436,25 +442,7 @@
for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
// this sequence to detect an ubl_lcd_clicked() debounce it and leave if it is
// a Press and Hold is repeated in a lot of places (including ubl_G29.cpp). This
// should be redone and compressed.
if (ubl_lcd_clicked()) { // Check if the user wants to stop the Mesh Validation
#if ENABLED(ULTRA_LCD)
lcd_setstatuspgm(PSTR("Mesh Validation Stopped."), 99);
lcd_quick_feedback();
#endif
while (!ubl_lcd_clicked()) { // Wait until the user is done pressing the
idle(); // Encoder Wheel if that is why we are leaving
lcd_reset_alert_level();
lcd_setstatuspgm(PSTR(""));
}
while (ubl_lcd_clicked()) { // Wait until the user is done pressing the
idle(); // Encoder Wheel if that is why we are leaving
lcd_setstatuspgm(PSTR("Unpress Wheel"), 99);
}
return true;
}
if (user_canceled()) return true; // Check if the user wants to stop the Mesh Validation
if (i < GRID_MAX_POINTS_X) { // We can't connect to anything to the right than GRID_MAX_POINTS_X.
// This is already a half circle because we are at the edge of the bed.

@ -1480,7 +1480,7 @@ void kill_screen(const char* lcd_msg) {
void _lcd_level_bed_get_z() {
ENCODER_DIRECTION_NORMAL();
// Encoder wheel adjusts the Z position
// Encoder knob or keypad buttons adjust the Z position
if (encoderPosition) {
refresh_cmd_timeout();
current_position[Z_AXIS] += float((int32_t)encoderPosition) * (MBL_Z_STEP);
@ -4204,7 +4204,7 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
if (ubl.has_control_of_lcd_panel) {
ubl.encoder_diff = encoderDiff; // Make the encoder's rotation available to G29's Mesh Editor
encoderDiff = 0; // We are going to lie to the LCD Panel and claim the encoder
// wheel has not turned.
// knob has not turned.
}
#endif
lastEncoderBits = enc;

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