Consolidate Buzzer

2.0.x
Scott Lahteine 7 years ago
parent bca67a5b79
commit e0a189a481

@ -258,6 +258,10 @@
#include "libs/duration_t.h" #include "libs/duration_t.h"
#include "gcode/parser.h" #include "gcode/parser.h"
#if HAS_BUZZER && DISABLED(LCD_USE_I2C_BUZZER)
#include "libs/buzzer.h"
#endif
#if HAS_ABL #if HAS_ABL
#include "libs/vector_3.h" #include "libs/vector_3.h"
#if ENABLED(AUTO_BED_LEVELING_LINEAR) #if ENABLED(AUTO_BED_LEVELING_LINEAR)
@ -271,10 +275,6 @@
#include "module/planner_bezier.h" #include "module/planner_bezier.h"
#endif #endif
#if HAS_BUZZER && DISABLED(LCD_USE_I2C_BUZZER)
#include "libs/buzzer.h"
#endif
#if ENABLED(MAX7219_DEBUG) #if ENABLED(MAX7219_DEBUG)
#include "feature/leds/Max7219_Debug_LEDs.h" #include "feature/leds/Max7219_Debug_LEDs.h"
#endif #endif
@ -495,16 +495,6 @@ static millis_t stepper_inactive_time = (DEFAULT_STEPPER_DEACTIVE_TIME) * 1000UL
Stopwatch print_job_timer = Stopwatch(); Stopwatch print_job_timer = Stopwatch();
#endif #endif
// Buzzer - I2C on the LCD or a BEEPER_PIN
#if ENABLED(LCD_USE_I2C_BUZZER)
#define BUZZ(d,f) lcd_buzz(d, f)
#elif PIN_EXISTS(BEEPER)
Buzzer buzzer;
#define BUZZ(d,f) buzzer.tone(d, f)
#else
#define BUZZ(d,f) NOOP
#endif
static uint8_t target_extruder; static uint8_t target_extruder;
#if HAS_BED_PROBE #if HAS_BED_PROBE

@ -34,10 +34,6 @@
#include "../Marlin.h" #include "../Marlin.h"
#if HAS_BUZZER && DISABLED(LCD_USE_I2C_BUZZER)
#include "../libs/buzzer.h"
#endif
#if ENABLED(PRINTCOUNTER) #if ENABLED(PRINTCOUNTER)
#include "../module/printcounter.h" #include "../module/printcounter.h"
#include "../libs/duration_t.h" #include "../libs/duration_t.h"
@ -59,6 +55,11 @@
#include "../feature/bedlevel/bedlevel.h" #include "../feature/bedlevel/bedlevel.h"
#endif #endif
// For i2c define BUZZ to use lcd_buzz
#if DISABLED(LCD_USE_I2C_BUZZER)
#include "../libs/buzzer.h"
#endif
// Initialized by settings.load() // Initialized by settings.load()
int16_t lcd_preheat_hotend_temp[2], lcd_preheat_bed_temp[2], lcd_preheat_fan_speed[2]; int16_t lcd_preheat_hotend_temp[2], lcd_preheat_bed_temp[2], lcd_preheat_fan_speed[2];
@ -679,7 +680,7 @@ void kill_screen(const char* lcd_msg) {
* Audio feedback for controller clicks * Audio feedback for controller clicks
* *
*/ */
void lcd_buzz(long duration, uint16_t freq) { void lcd_buzz(const long duration, const uint16_t freq) {
#if ENABLED(LCD_USE_I2C_BUZZER) #if ENABLED(LCD_USE_I2C_BUZZER)
lcd.buzz(duration, freq); lcd.buzz(duration, freq);
#elif PIN_EXISTS(BEEPER) #elif PIN_EXISTS(BEEPER)
@ -4803,11 +4804,7 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
#if ENABLED(AUTO_BED_LEVELING_UBL) #if ENABLED(AUTO_BED_LEVELING_UBL)
void chirp_at_user() { void chirp_at_user() {
#if ENABLED(LCD_USE_I2C_BUZZER) lcd_buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
#elif PIN_EXISTS(BEEPER)
buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
#endif
} }
bool ubl_lcd_clicked() { return LCD_CLICKED; } bool ubl_lcd_clicked() { return LCD_CLICKED; }

@ -56,7 +56,7 @@
inline void lcd_refresh() { lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; } inline void lcd_refresh() { lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; }
#if HAS_BUZZER #if HAS_BUZZER
void lcd_buzz(long duration, uint16_t freq); void lcd_buzz(const long duration, const uint16_t freq);
#endif #endif
#if ENABLED(LCD_PROGRESS_BAR) && PROGRESS_MSG_EXPIRE > 0 #if ENABLED(LCD_PROGRESS_BAR) && PROGRESS_MSG_EXPIRE > 0

@ -0,0 +1,73 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../inc/MarlinConfig.h"
#if DISABLED(LCD_USE_I2C_BUZZER) && PIN_EXISTS(BEEPER)
#include "buzzer.h"
#include "../module/temperature.h"
Buzzer::state_t Buzzer::state;
CircularQueue<tone_t, TONE_QUEUE_LENGTH> Buzzer::buffer;
Buzzer buzzer;
/**
* @brief Add a tone to the queue
* @details Adds a tone_t structure to the ring buffer, will block IO if the
* queue is full waiting for one slot to get available.
*
* @param duration Duration of the tone in milliseconds
* @param frequency Frequency of the tone in hertz
*/
void Buzzer::tone(const uint16_t duration, const uint16_t frequency/*=0*/) {
while (buffer.isFull()) {
tick();
thermalManager.manage_heater();
}
tone_t tone = { duration, frequency };
buffer.enqueue(tone);
}
void Buzzer::tick() {
const millis_t now = millis();
if (!state.endtime) {
if (buffer.isEmpty()) return;
state.tone = buffer.dequeue();
state.endtime = now + state.tone.duration;
if (state.tone.frequency > 0) {
#if ENABLED(SPEAKER)
CRITICAL_SECTION_START;
::tone(BEEPER_PIN, state.tone.frequency, state.tone.duration);
CRITICAL_SECTION_END;
#else
on();
#endif
}
}
else if (ELAPSED(now, state.endtime)) reset();
}
#endif // !LCD_USE_I2C_BUZZER && BEEPER

@ -23,11 +23,14 @@
#ifndef __BUZZER_H__ #ifndef __BUZZER_H__
#define __BUZZER_H__ #define __BUZZER_H__
#include "types.h" #include "../inc/MarlinConfig.h"
#include "circularqueue.h"
#include "temperature.h" // Make a buzzer and macro
#if ENABLED(LCD_USE_I2C_BUZZER)
// BUZZ() will be defined in ultralcd.h
#elif PIN_EXISTS(BEEPER)
#include "MarlinConfig.h" #include "circularqueue.h"
#define TONE_QUEUE_LENGTH 4 #define TONE_QUEUE_LENGTH 4
@ -44,46 +47,44 @@ struct tone_t {
* @brief Buzzer class * @brief Buzzer class
*/ */
class Buzzer { class Buzzer {
private: public:
struct state_t {
typedef struct {
tone_t tone; tone_t tone;
uint32_t endtime; uint32_t endtime;
} state; } state_t;
private:
static state_t state;
protected: protected:
CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer; static CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;
/** /**
* @brief Inverts the sate of a digital PIN * @brief Inverts the sate of a digital PIN
* @details This will invert the current state of an digital IO pin. * @details This will invert the current state of an digital IO pin.
*/ */
void invert() { FORCE_INLINE static void invert() { TOGGLE(BEEPER_PIN); }
TOGGLE(BEEPER_PIN);
}
/** /**
* @brief Turn off a digital PIN * @brief Turn off a digital PIN
* @details Alias of digitalWrite(PIN, LOW) using FastIO * @details Alias of digitalWrite(PIN, LOW) using FastIO
*/ */
void off() { FORCE_INLINE static void off() { WRITE(BEEPER_PIN, LOW); }
WRITE(BEEPER_PIN, LOW);
}
/** /**
* @brief Turn on a digital PIN * @brief Turn on a digital PIN
* @details Alias of digitalWrite(PIN, HIGH) using FastIO * @details Alias of digitalWrite(PIN, HIGH) using FastIO
*/ */
void on() { FORCE_INLINE static void on() { WRITE(BEEPER_PIN, HIGH); }
WRITE(BEEPER_PIN, HIGH);
}
/** /**
* @brief Resets the state of the class * @brief Resets the state of the class
* @details Brings the class state to a known one. * @details Brings the class state to a known one.
*/ */
void reset() { inline static void reset() {
this->off(); off();
this->state.endtime = 0; state.endtime = 0;
} }
public: public:
@ -92,7 +93,7 @@ class Buzzer {
*/ */
Buzzer() { Buzzer() {
SET_OUTPUT(BEEPER_PIN); SET_OUTPUT(BEEPER_PIN);
this->reset(); reset();
} }
/** /**
@ -103,43 +104,24 @@ class Buzzer {
* @param duration Duration of the tone in milliseconds * @param duration Duration of the tone in milliseconds
* @param frequency Frequency of the tone in hertz * @param frequency Frequency of the tone in hertz
*/ */
void tone(const uint16_t &duration, const uint16_t &frequency = 0) { static void tone(const uint16_t duration, const uint16_t frequency=0);
while (buffer.isFull()) {
this->tick();
thermalManager.manage_heater();
}
tone_t tone = { duration, frequency };
this->buffer.enqueue(tone);
}
/** /**
* @brief Loop function * @brief Tick function
* @details This function should be called at loop, it will take care of * @details This function should be called at loop, it will take care of
* playing the tones in the queue. * playing the tones in the queue.
*/ */
virtual void tick() { static void tick();
const millis_t now = millis();
if (!this->state.endtime) {
if (this->buffer.isEmpty()) return;
this->state.tone = this->buffer.dequeue();
this->state.endtime = now + this->state.tone.duration;
if (this->state.tone.frequency > 0) {
#if ENABLED(SPEAKER)
CRITICAL_SECTION_START;
::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
CRITICAL_SECTION_END;
#else
this->on();
#endif
}
}
else if (ELAPSED(now, this->state.endtime)) this->reset();
}
}; };
extern Buzzer buzzer; // Provide a buzzer instance
extern Buzzer buzzer;
#define BUZZ(d,f) buzzer.tone(d, f)
#else // No buzz capability
#define BUZZ(d,f) NOOP
#endif
#endif #endif

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