@ -978,17 +978,13 @@ static void lcd_status_screen() {
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Z position will be restored with the final action, a G28
// Z position will be restored with the final action, a G28
inline void _mbl_goto_xy ( float x , float y ) {
inline void _mbl_goto_xy ( float x , float y ) {
current_position [ Z_AXIS ] = MESH_HOME_SEARCH_Z
current_position [ Z_AXIS ] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING ;
# if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING
# endif
;
line_to_current ( Z_AXIS ) ;
line_to_current ( Z_AXIS ) ;
current_position [ X_AXIS ] = x + home_offset [ X_AXIS ] ;
current_position [ X_AXIS ] = x + home_offset [ X_AXIS ] ;
current_position [ Y_AXIS ] = y + home_offset [ Y_AXIS ] ;
current_position [ Y_AXIS ] = y + home_offset [ Y_AXIS ] ;
line_to_current ( manual_feedrate [ X_AXIS ] < = manual_feedrate [ Y_AXIS ] ? X_AXIS : Y_AXIS ) ;
line_to_current ( manual_feedrate [ X_AXIS ] < = manual_feedrate [ Y_AXIS ] ? X_AXIS : Y_AXIS ) ;
# if MIN_Z_HEIGHT_FOR_HOMING > 0
# if MIN_Z_HEIGHT_FOR_HOMING > 0
current_position [ Z_AXIS ] = MESH_HOME_SEARCH_Z ;
current_position [ Z_AXIS ] = MESH_HOME_SEARCH_Z ; // How do condition and action match?
line_to_current ( Z_AXIS ) ;
line_to_current ( Z_AXIS ) ;
# endif
# endif
stepper . synchronize ( ) ;
stepper . synchronize ( ) ;
@ -1038,11 +1034,7 @@ static void lcd_status_screen() {
if ( _lcd_level_bed_position = = ( MESH_NUM_X_POINTS ) * ( MESH_NUM_Y_POINTS ) ) {
if ( _lcd_level_bed_position = = ( MESH_NUM_X_POINTS ) * ( MESH_NUM_Y_POINTS ) ) {
lcd_goto_screen ( _lcd_level_bed_done , true ) ;
lcd_goto_screen ( _lcd_level_bed_done , true ) ;
current_position [ Z_AXIS ] = MESH_HOME_SEARCH_Z
current_position [ Z_AXIS ] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING ;
# if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING
# endif
;
line_to_current ( Z_AXIS ) ;
line_to_current ( Z_AXIS ) ;
stepper . synchronize ( ) ;
stepper . synchronize ( ) ;