Revert "bring my copy up to date"

This reverts commit 503905c628.
2.0.x
Bob-the-Kuhn 6 years ago
parent 503905c628
commit db89fc0304

@ -995,6 +995,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -46,3 +46,4 @@ void menu_game() {
} }
#endif // HAS_GAME_MENU #endif // HAS_GAME_MENU

@ -136,6 +136,16 @@ void menu_led();
#endif #endif
#endif #endif
#if HAS_GAME_MENU
void menu_game();
#elif ENABLED(MARLIN_BRICKOUT)
void lcd_goto_brickout();
#elif ENABLED(MARLIN_INVADERS)
void lcd_goto_invaders();
#elif ENABLED(MARLIN_SNAKE)
void lcd_goto_snake();
#endif
void menu_main() { void menu_main() {
START_MENU(); START_MENU();
MENU_BACK(MSG_WATCH); MENU_BACK(MSG_WATCH);

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1001,6 +1001,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1002,6 +1002,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -993,6 +993,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1001,6 +1001,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1001,6 +1001,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -998,6 +998,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,6 +994,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1010,6 +1010,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -995,6 +995,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,6 +996,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,6 +997,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -998,6 +998,11 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

Loading…
Cancel
Save