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@ -125,7 +125,7 @@ uint16_t max_display_update_time = 0;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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extern bool ubl_has_control_of_lcd_panel;
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extern uint8_t ubl_encoderDiff;
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extern int8_t ubl_encoderDiff;
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#endif
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#if HAS_POWER_SWITCH
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@ -859,21 +859,23 @@ void kill_screen(const char* lcd_msg) {
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static int ubl_encoderPosition = 0;
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static void _lcd_mesh_fine_tune(const char* msg) {
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static millis_t next_click = 0;
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// static millis_t next_click = 0; // We are going to accelerate the number speed when the wheel
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// // turns fast. But that isn't implemented yet
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int16_t last_digit;
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int32_t rounded;
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defer_return_to_status = true;
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if (ubl_encoderDiff) {
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// If moving the Encoder wheel very slowly, move by just 1 position
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ubl_encoderPosition = ELAPSED(millis(), next_click)
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? ubl_encoderDiff > 0 ? 1 : -1
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: ubl_encoderDiff * 2;
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if ( ubl_encoderDiff > 0 )
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ubl_encoderPosition = 1;
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else {
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ubl_encoderPosition = -1;
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}
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ubl_encoderDiff = 0;
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next_click = millis() + 200L;
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// next_click = millis();
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mesh_edit_accumulator += float((int32_t)ubl_encoderPosition) * .005 / 2.0;
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mesh_edit_accumulator += ( (float) (ubl_encoderPosition)) * .005 / 2.0 ;
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mesh_edit_value = mesh_edit_accumulator;
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encoderPosition = 0;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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@ -881,7 +883,6 @@ void kill_screen(const char* lcd_msg) {
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rounded = (int32_t)(mesh_edit_value * 1000.0);
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last_digit = rounded % 5L; //10L;
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rounded -= last_digit;
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last_digit = rounded % 5L; //10L;
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mesh_edit_value = float(rounded) / 1000.0;
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}
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@ -890,19 +891,28 @@ void kill_screen(const char* lcd_msg) {
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}
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void _lcd_mesh_edit_NOP() {
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defer_return_to_status = true;
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}
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void _lcd_mesh_edit() {
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_lcd_mesh_fine_tune(PSTR("Mesh Editor: "));
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defer_return_to_status = true;
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}
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float lcd_mesh_edit() {
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lcd_goto_screen(_lcd_mesh_edit);
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lcd_goto_screen(_lcd_mesh_edit_NOP);
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_lcd_mesh_fine_tune(PSTR("Mesh Editor: "));
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defer_return_to_status = true;
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return mesh_edit_value;
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}
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void lcd_mesh_edit_setup(float initial) {
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mesh_edit_value = mesh_edit_accumulator = initial;
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lcd_goto_screen(_lcd_mesh_edit);
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lcd_goto_screen(_lcd_mesh_edit_NOP);
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mesh_edit_value = mesh_edit_accumulator = initial;
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defer_return_to_status = true;
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}
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void _lcd_z_offset_edit() {
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