@ -33,9 +33,9 @@ using namespace FTDI;
using namespace Theme ;
using namespace Theme ;
# ifdef TOUCH_UI_PORTRAIT
# ifdef TOUCH_UI_PORTRAIT
# define GRID_ROWS 8
# define GRID_ROWS 8
# else
# else
# define GRID_ROWS 8
# define GRID_ROWS 8
# endif
# endif
void StatusScreen : : draw_axis_position ( draw_mode_t what ) {
void StatusScreen : : draw_axis_position ( draw_mode_t what ) {
@ -43,41 +43,41 @@ void StatusScreen::draw_axis_position(draw_mode_t what) {
# define GRID_COLS 3
# define GRID_COLS 3
# ifdef TOUCH_UI_PORTRAIT
# define X_LBL_POS BTN_POS(1,5), BTN_SIZE(1,1)
# define Y_LBL_POS BTN_POS(1,6), BTN_SIZE(1,1)
# define Z_LBL_POS BTN_POS(1,7), BTN_SIZE(1,1)
# define X_VAL_POS BTN_POS(2,5), BTN_SIZE(2,1)
# define Y_VAL_POS BTN_POS(2,6), BTN_SIZE(2,1)
# define Z_VAL_POS BTN_POS(2,7), BTN_SIZE(2,1)
# else
# define X_LBL_POS BTN_POS(1,5), BTN_SIZE(1,1)
# define Y_LBL_POS BTN_POS(2,5), BTN_SIZE(1,1)
# define Z_LBL_POS BTN_POS(3,5), BTN_SIZE(1,1)
# define X_VAL_POS BTN_POS(1,6), BTN_SIZE(1,1)
# define Y_VAL_POS BTN_POS(2,6), BTN_SIZE(1,1)
# define Z_VAL_POS BTN_POS(3,6), BTN_SIZE(1,1)
# endif
# define _UNION_POS(x1,y1,w1,h1,x2,y2,w2,h2) x1,y1,max(x1+w1,x2+w2)-x1,max(y1+h1,y2+h2)-y1
# define UNION_POS(p1, p2) _UNION_POS(p1, p2)
if ( what & BACKGROUND ) {
if ( what & BACKGROUND ) {
cmd . tag ( 6 )
cmd . tag ( 6 )
# ifdef TOUCH_UI_PORTRAIT
. fgcolor ( Theme : : axis_label )
. fgcolor ( Theme : : axis_label )
. font ( Theme : : font_large )
. font ( Theme : : font_large )
. button ( UNION_POS ( X_LBL_POS , X_VAL_POS ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 1 , 5 ) , BTN_SIZE ( 2 , 1 ) , F ( " " ) , OPT_FLAT )
. button ( UNION_POS ( Y_LBL_POS , Y_VAL_POS ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 1 , 6 ) , BTN_SIZE ( 2 , 1 ) , F ( " " ) , OPT_FLAT )
. button ( UNION_POS ( Z_LBL_POS , Z_VAL_POS ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 1 , 7 ) , BTN_SIZE ( 2 , 1 ) , F ( " " ) , OPT_FLAT )
. font ( Theme : : font_medium )
. fgcolor ( Theme : : x_axis ) . button ( X_VAL_POS , F ( " " ) , OPT_FLAT )
. font ( Theme : : font_small )
. fgcolor ( Theme : : y_axis ) . button ( Y_VAL_POS , F ( " " ) , OPT_FLAT )
. text ( BTN_POS ( 1 , 5 ) , BTN_SIZE ( 1 , 1 ) , GET_TEXT_F ( MSG_AXIS_X ) )
. fgcolor ( Theme : : z_axis ) . button ( Z_VAL_POS , F ( " " ) , OPT_FLAT )
. text ( BTN_POS ( 1 , 6 ) , BTN_SIZE ( 1 , 1 ) , GET_TEXT_F ( MSG_AXIS_Y ) )
. font ( Theme : : font_small )
. text ( BTN_POS ( 1 , 7 ) , BTN_SIZE ( 1 , 1 ) , GET_TEXT_F ( MSG_AXIS_Z ) )
. text ( X_LBL_POS , GET_TEXT_F ( MSG_AXIS_X ) )
. text ( Y_LBL_POS , GET_TEXT_F ( MSG_AXIS_Y ) )
. font ( Theme : : font_medium )
. text ( Z_LBL_POS , GET_TEXT_F ( MSG_AXIS_Z ) )
. fgcolor ( Theme : : x_axis ) . button ( BTN_POS ( 2 , 5 ) , BTN_SIZE ( 2 , 1 ) , F ( " " ) , OPT_FLAT )
. colors ( normal_btn ) ;
. fgcolor ( Theme : : y_axis ) . button ( BTN_POS ( 2 , 6 ) , BTN_SIZE ( 2 , 1 ) , F ( " " ) , OPT_FLAT )
. fgcolor ( Theme : : z_axis ) . button ( BTN_POS ( 2 , 7 ) , BTN_SIZE ( 2 , 1 ) , F ( " " ) , OPT_FLAT ) ;
# else
. fgcolor ( Theme : : axis_label )
. font ( Theme : : font_large )
. button ( BTN_POS ( 1 , 5 ) , BTN_SIZE ( 1 , 2 ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 2 , 5 ) , BTN_SIZE ( 1 , 2 ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 3 , 5 ) , BTN_SIZE ( 1 , 2 ) , F ( " " ) , OPT_FLAT )
. font ( Theme : : font_small )
. text ( BTN_POS ( 1 , 5 ) , BTN_SIZE ( 1 , 1 ) , GET_TEXT_F ( MSG_AXIS_X ) )
. text ( BTN_POS ( 2 , 5 ) , BTN_SIZE ( 1 , 1 ) , GET_TEXT_F ( MSG_AXIS_Y ) )
. text ( BTN_POS ( 3 , 5 ) , BTN_SIZE ( 1 , 1 ) , GET_TEXT_F ( MSG_AXIS_Z ) )
. font ( Theme : : font_medium )
. fgcolor ( Theme : : x_axis ) . button ( BTN_POS ( 1 , 6 ) , BTN_SIZE ( 1 , 1 ) , F ( " " ) , OPT_FLAT )
. fgcolor ( Theme : : y_axis ) . button ( BTN_POS ( 2 , 6 ) , BTN_SIZE ( 1 , 1 ) , F ( " " ) , OPT_FLAT )
. fgcolor ( Theme : : z_axis ) . button ( BTN_POS ( 3 , 6 ) , BTN_SIZE ( 1 , 1 ) , F ( " " ) , OPT_FLAT ) ;
# endif
}
}
if ( what & FOREGROUND ) {
if ( what & FOREGROUND ) {
@ -101,16 +101,11 @@ void StatusScreen::draw_axis_position(draw_mode_t what) {
else
else
strcpy_P ( z_str , PSTR ( " ? " ) ) ;
strcpy_P ( z_str , PSTR ( " ? " ) ) ;
cmd . tag ( 6 ) . font ( Theme : : font_medium )
cmd . tag ( 6 )
# ifdef TOUCH_UI_PORTRAIT
. font ( Theme : : font_medium )
. text ( BTN_POS ( 2 , 5 ) , BTN_SIZE ( 2 , 1 ) , x_str )
. text ( X_VAL_POS , x_str )
. text ( BTN_POS ( 2 , 6 ) , BTN_SIZE ( 2 , 1 ) , y_str )
. text ( Y_VAL_POS , y_str )
. text ( BTN_POS ( 2 , 7 ) , BTN_SIZE ( 2 , 1 ) , z_str ) ;
. text ( Z_VAL_POS , z_str ) ;
# else
. text ( BTN_POS ( 1 , 6 ) , BTN_SIZE ( 1 , 1 ) , x_str )
. text ( BTN_POS ( 2 , 6 ) , BTN_SIZE ( 1 , 1 ) , y_str )
. text ( BTN_POS ( 3 , 6 ) , BTN_SIZE ( 1 , 1 ) , z_str ) ;
# endif
}
}
# undef GRID_COLS
# undef GRID_COLS
@ -125,49 +120,49 @@ void StatusScreen::draw_axis_position(draw_mode_t what) {
void StatusScreen : : draw_temperature ( draw_mode_t what ) {
void StatusScreen : : draw_temperature ( draw_mode_t what ) {
using namespace Theme ;
using namespace Theme ;
# define TEMP_RECT_1 BTN_POS(1,1), BTN_SIZE(4,2)
# define TEMP_RECT_2 BTN_POS(1,1), BTN_SIZE(8,1)
# define NOZ_1_POS BTN_POS(1,1), BTN_SIZE(4,1)
# define NOZ_2_POS BTN_POS(5,1), BTN_SIZE(4,1)
# define BED_POS BTN_POS(1,2), BTN_SIZE(4,1)
# define FAN_POS BTN_POS(5,2), BTN_SIZE(4,1)
# define _ICON_POS(x,y,w,h) x, y, w / 4, h
# define _TEXT_POS(x,y,w,h) x + w / 4, y, w - w / 4, h
# define ICON_POS(pos) _ICON_POS(pos)
# define TEXT_POS(pos) _TEXT_POS(pos)
CommandProcessor cmd ;
CommandProcessor cmd ;
if ( what & BACKGROUND ) {
if ( what & BACKGROUND ) {
cmd . font ( Theme : : font_small )
cmd . font ( Theme : : font_small )
# ifdef TOUCH_UI_PORTRAIT
. tag ( 5 )
. fgcolor ( temp ) . button ( BTN_POS ( 1 , 1 ) , BTN_SIZE ( 4 , 2 ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 1 , 1 ) , BTN_SIZE ( 8 , 1 ) , F ( " " ) , OPT_FLAT )
. fgcolor ( fan_speed ) . button ( BTN_POS ( 5 , 2 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT )
. tag ( 0 )
. fgcolor ( progress ) . button ( BTN_POS ( 1 , 3 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 5 , 3 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT ) ;
# else
. tag ( 5 )
. tag ( 5 )
. fgcolor ( temp ) . button ( BTN_POS ( 1 , 1 ) , BTN_SIZE ( 4 , 2 ) , F ( " " ) , OPT_FLAT )
. fgcolor ( temp ) . button ( TEMP_RECT_1 , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 1 , 1 ) , BTN_SIZE ( 8 , 1 ) , F ( " " ) , OPT_FLAT )
. button ( TEMP_RECT_2 , F ( " " ) , OPT_FLAT )
. fgcolor ( fan_speed ) . button ( BTN_POS ( 5 , 2 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT )
. fgcolor ( fan_speed ) . button ( FAN_POS , F ( " " ) , OPT_FLAT )
. tag ( 0 )
. tag ( 0 ) ;
. fgcolor ( progress ) . button ( BTN_POS ( 9 , 1 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 9 , 2 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT ) ;
# endif
// Draw Extruder Bitmap on Extruder Temperature Button
// Draw Extruder Bitmap on Extruder Temperature Button
cmd . tag ( 5 )
cmd . tag ( 5 )
. cmd ( BITMAP_SOURCE ( Extruder_Icon_Info ) )
. cmd ( BITMAP_SOURCE ( Extruder_Icon_Info ) )
. cmd ( BITMAP_LAYOUT ( Extruder_Icon_Info ) )
. cmd ( BITMAP_LAYOUT ( Extruder_Icon_Info ) )
. cmd ( BITMAP_SIZE ( Extruder_Icon_Info ) )
. cmd ( BITMAP_SIZE ( Extruder_Icon_Info ) )
. icon ( BTN_POS ( 1 , 1 ) , BTN_SIZE ( 1 , 1 ) , Extruder_Icon_Info , icon_scale )
. icon ( ICON_POS ( NOZ_1_POS ) , Extruder_Icon_Info , icon_scale )
. icon ( BTN_POS ( 5 , 1 ) , BTN_SIZE ( 1 , 1 ) , Extruder_Icon_Info , icon_scale ) ;
. icon ( ICON_POS ( NOZ_2_POS ) , Extruder_Icon_Info , icon_scale ) ;
// Draw Bed Heat Bitmap on Bed Heat Button
// Draw Bed Heat Bitmap on Bed Heat Button
cmd . cmd ( BITMAP_SOURCE ( Bed_Heat_Icon_Info ) )
cmd . cmd ( BITMAP_SOURCE ( Bed_Heat_Icon_Info ) )
. cmd ( BITMAP_LAYOUT ( Bed_Heat_Icon_Info ) )
. cmd ( BITMAP_LAYOUT ( Bed_Heat_Icon_Info ) )
. cmd ( BITMAP_SIZE ( Bed_Heat_Icon_Info ) )
. cmd ( BITMAP_SIZE ( Bed_Heat_Icon_Info ) )
. icon ( BTN_POS ( 1 , 2 ) , BTN_SIZE ( 1 , 1 ) , Bed_Heat_Icon_Info , icon_scale ) ;
. icon ( ICON_POS ( BED_POS ) , Bed_Heat_Icon_Info , icon_scale ) ;
// Draw Fan Percent Bitmap on Bed Heat Button
// Draw Fan Percent Bitmap on Bed Heat Button
cmd . cmd ( BITMAP_SOURCE ( Fan_Icon_Info ) )
cmd . cmd ( BITMAP_SOURCE ( Fan_Icon_Info ) )
. cmd ( BITMAP_LAYOUT ( Fan_Icon_Info ) )
. cmd ( BITMAP_LAYOUT ( Fan_Icon_Info ) )
. cmd ( BITMAP_SIZE ( Fan_Icon_Info ) )
. cmd ( BITMAP_SIZE ( Fan_Icon_Info ) )
. icon ( BTN_POS ( 5 , 2 ) , BTN_SIZE ( 1 , 1 ) , Fan_Icon_Info , icon_scale ) ;
. icon ( ICON_POS ( FAN_POS ) , Fan_Icon_Info , icon_scale ) ;
# ifdef TOUCH_UI_USE_UTF8
# ifdef TOUCH_UI_USE_UTF8
load_utf8_bitmaps ( cmd ) ; // Restore font bitmap handles
load_utf8_bitmaps ( cmd ) ; // Restore font bitmap handles
@ -212,10 +207,10 @@ void StatusScreen::draw_temperature(draw_mode_t what) {
cmd . tag ( 5 )
cmd . tag ( 5 )
. font ( font_medium )
. font ( font_medium )
. text ( BTN_POS( 2 , 1 ) , BTN_SIZE ( 3 , 1 ) , e0_str )
. text ( TEXT_POS( NOZ_1_POS ) , e0_str )
. text ( BTN_POS( 6 , 1 ) , BTN_SIZE ( 3 , 1 ) , e1_str )
. text ( TEXT_POS( NOZ_2_POS ) , e1_str )
. text ( BTN_POS( 2 , 2 ) , BTN_SIZE ( 3 , 1 ) , bed_str )
. text ( TEXT_POS( BED_POS ) , bed_str )
. text ( BTN_POS( 6 , 2 ) , BTN_SIZE ( 3 , 1 ) , fan_str ) ;
. text ( TEXT_POS( FAN_POS ) , fan_str ) ;
}
}
}
}
@ -225,15 +220,18 @@ void StatusScreen::draw_progress(draw_mode_t what) {
CommandProcessor cmd ;
CommandProcessor cmd ;
# if ENABLED(TOUCH_UI_PORTRAIT)
# define TIME_POS BTN_POS(1,3), BTN_SIZE(4,1)
# define PROGRESS_POS BTN_POS(5,3), BTN_SIZE(4,1)
# else
# define TIME_POS BTN_POS(9,1), BTN_SIZE(4,1)
# define PROGRESS_POS BTN_POS(9,2), BTN_SIZE(4,1)
# endif
if ( what & BACKGROUND ) {
if ( what & BACKGROUND ) {
cmd . tag ( 0 ) . font ( font_medium )
cmd . tag ( 0 ) . font ( font_medium )
# ifdef TOUCH_UI_PORTRAIT
. fgcolor ( progress ) . button ( TIME_POS , F ( " " ) , OPT_FLAT )
. fgcolor ( progress ) . button ( BTN_POS ( 1 , 3 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT )
. button ( PROGRESS_POS , F ( " " ) , OPT_FLAT ) ;
. button ( BTN_POS ( 5 , 3 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT ) ;
# else
. fgcolor ( progress ) . button ( BTN_POS ( 9 , 1 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT )
. button ( BTN_POS ( 9 , 2 ) , BTN_SIZE ( 4 , 1 ) , F ( " " ) , OPT_FLAT ) ;
# endif
}
}
if ( what & FOREGROUND ) {
if ( what & FOREGROUND ) {
@ -248,13 +246,8 @@ void StatusScreen::draw_progress(draw_mode_t what) {
sprintf_P ( progress_str , PSTR ( " %-3d %% " ) , getProgress_percent ( ) ) ;
sprintf_P ( progress_str , PSTR ( " %-3d %% " ) , getProgress_percent ( ) ) ;
cmd . font ( font_medium )
cmd . font ( font_medium )
# ifdef TOUCH_UI_PORTRAIT
. tag ( 0 ) . text ( TIME_POS , time_str )
. tag ( 0 ) . text ( BTN_POS ( 1 , 3 ) , BTN_SIZE ( 4 , 1 ) , time_str )
. text ( PROGRESS_POS , progress_str ) ;
. text ( BTN_POS ( 5 , 3 ) , BTN_SIZE ( 4 , 1 ) , progress_str ) ;
# else
. tag ( 0 ) . text ( BTN_POS ( 9 , 1 ) , BTN_SIZE ( 4 , 1 ) , time_str )
. text ( BTN_POS ( 9 , 2 ) , BTN_SIZE ( 4 , 1 ) , progress_str ) ;
# endif
}
}
}
}
@ -266,6 +259,14 @@ void StatusScreen::draw_interaction_buttons(draw_mode_t what) {
if ( what & FOREGROUND ) {
if ( what & FOREGROUND ) {
using namespace ExtUI ;
using namespace ExtUI ;
# if ENABLED(TOUCH_UI_PORTRAIT)
# define MEDIA_BTN_POS BTN_POS(1,8), BTN_SIZE(2,1)
# define MENU_BTN_POS BTN_POS(3,8), BTN_SIZE(2,1)
# else
# define MEDIA_BTN_POS BTN_POS(1,7), BTN_SIZE(2,2)
# define MENU_BTN_POS BTN_POS(3,7), BTN_SIZE(2,2)
# endif
const bool has_media = isMediaInserted ( ) & & ! isPrintingFromMedia ( ) ;
const bool has_media = isMediaInserted ( ) & & ! isPrintingFromMedia ( ) ;
CommandProcessor cmd ;
CommandProcessor cmd ;
@ -273,42 +274,29 @@ void StatusScreen::draw_interaction_buttons(draw_mode_t what) {
. font ( Theme : : font_medium )
. font ( Theme : : font_medium )
. enabled ( has_media )
. enabled ( has_media )
. colors ( has_media ? action_btn : normal_btn )
. colors ( has_media ? action_btn : normal_btn )
. tag ( 3 ) . button (
. tag ( 3 ) . button ( MEDIA_BTN_POS , isPrintingFromMedia ( ) ? GET_TEXT_F ( MSG_PRINTING ) : GET_TEXT_F ( MSG_BUTTON_MEDIA ) )
# ifdef TOUCH_UI_PORTRAIT
. colors ( ! has_media ? action_btn : normal_btn )
BTN_POS ( 1 , 8 ) , BTN_SIZE ( 2 , 1 ) ,
. tag ( 4 ) . button ( MENU_BTN_POS , GET_TEXT_F ( MSG_BUTTON_MENU ) ) ;
# else
BTN_POS ( 1 , 7 ) , BTN_SIZE ( 2 , 2 ) ,
# endif
isPrintingFromMedia ( ) ? GET_TEXT_F ( MSG_PRINTING ) : GET_TEXT_F ( MSG_BUTTON_MEDIA )
) . colors ( ! has_media ? action_btn : normal_btn )
# ifdef TOUCH_UI_PORTRAIT
. tag ( 4 ) . button ( BTN_POS ( 3 , 8 ) , BTN_SIZE ( 2 , 1 ) , GET_TEXT_F ( MSG_BUTTON_MENU ) ) ;
# else
. tag ( 4 ) . button ( BTN_POS ( 3 , 7 ) , BTN_SIZE ( 2 , 2 ) , GET_TEXT_F ( MSG_BUTTON_MENU ) ) ;
# endif
}
}
# undef GRID_COLS
# undef GRID_COLS
}
}
void StatusScreen : : draw_status_message ( draw_mode_t what , const char * message ) {
void StatusScreen : : draw_status_message ( draw_mode_t what , const char * message ) {
# define GRID_COLS 1
# define GRID_COLS 1
# if ENABLED(TOUCH_UI_PORTRAIT)
# define STATUS_POS BTN_POS(1,4), BTN_SIZE(1,1)
# else
# define STATUS_POS BTN_POS(1,3), BTN_SIZE(1,2)
# endif
if ( what & BACKGROUND ) {
if ( what & BACKGROUND ) {
CommandProcessor cmd ;
CommandProcessor cmd ;
cmd . fgcolor ( Theme : : status_msg )
cmd . fgcolor ( Theme : : status_msg )
. tag ( 0 )
. tag ( 0 )
# ifdef TOUCH_UI_PORTRAIT
. button ( STATUS_POS , F ( " " ) , OPT_FLAT ) ;
. button ( BTN_POS ( 1 , 4 ) , BTN_SIZE ( 1 , 1 ) , F ( " " ) , OPT_FLAT ) ;
# else
. button ( BTN_POS ( 1 , 3 ) , BTN_SIZE ( 1 , 2 ) , F ( " " ) , OPT_FLAT ) ;
# endif
draw_text_box ( cmd ,
draw_text_box ( cmd , STATUS_POS , message , OPT_CENTER , font_large ) ;
# ifdef TOUCH_UI_PORTRAIT
BTN_POS ( 1 , 4 ) , BTN_SIZE ( 1 , 1 ) ,
# else
BTN_POS ( 1 , 3 ) , BTN_SIZE ( 1 , 2 ) ,
# endif
message , OPT_CENTER , font_large ) ;
}
}
# undef GRID_COLS
# undef GRID_COLS
}
}
@ -326,10 +314,10 @@ void StatusScreen::setStatusMessage(const char* message) {
. cmd ( CLEAR ( true , true , true ) ) ;
. cmd ( CLEAR ( true , true , true ) ) ;
draw_temperature ( BACKGROUND ) ;
draw_temperature ( BACKGROUND ) ;
draw_progress ( BACKGROUND ) ;
draw_axis_position ( BACKGROUND ) ;
draw_status_message ( BACKGROUND , message ) ;
draw_status_message ( BACKGROUND , message ) ;
draw_interaction_buttons ( BACKGROUND ) ;
draw_interaction_buttons ( BACKGROUND ) ;
draw_progress ( BACKGROUND ) ;
draw_axis_position ( BACKGROUND ) ;
storeBackground ( ) ;
storeBackground ( ) ;