Tweak CW/CCW bitmaps

2.0.x
Scott Lahteine 5 years ago
parent aaf018e5a0
commit d5c1c72a76

@ -578,20 +578,20 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = {
B00000001,B11111100,B00000000,
B00000111,B11111111,B00000000,
B00001111,B00000111,B10000000,
B00001110,B00000001,B11000000,
B00000000,B00000001,B11000000,
B00000000,B11111110,B00000000,
B00000011,B11111111,B10000000,
B00000111,B11000111,B11000000,
B00000111,B00000001,B11100000,
B00000000,B00000000,B11100000,
B00001000,B00000000,B11100000,
B00011100,B00000000,B11100000,
B00111110,B00000000,B11100000,
B01111111,B00000000,B11100000,
B00011100,B00000000,B11100000,
B00000000,B00000000,B11110000,
B00000000,B00000000,B01110000,
B00000100,B00000000,B01110000,
B00001110,B00000000,B01110000,
B00011111,B00000000,B01110000,
B00111111,B10000000,B11110000,
B00001110,B00000000,B11100000,
B00001110,B00000001,B11000000,
B00000111,B10000011,B11000000,
B00001111,B00000001,B11100000,
B00000111,B11000111,B11000000,
B00000011,B11111111,B10000000,
B00000000,B11111110,B00000000
};
@ -599,20 +599,20 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
const unsigned char ccw_bmp[] PROGMEM = {
B00000000,B11111110,B00000000,
B00000011,B11111111,B10000000,
B00000111,B10000011,B11000000,
B00001110,B00000001,B11000000,
B00000111,B11000111,B11000000,
B00001111,B00000001,B11100000,
B00001110,B00000000,B11100000,
B00011100,B00000000,B11100000,
B01111111,B00000000,B11100000,
B00111110,B00000000,B11100000,
B00011100,B00000000,B11100000,
B00001000,B00000000,B11100000,
B00111111,B10000000,B11110000,
B00011111,B00000000,B01110000,
B00001110,B00000000,B01110000,
B00000100,B00000000,B01110000,
B00000000,B00000000,B01110000,
B00000000,B00000000,B11110000,
B00000000,B00000000,B11100000,
B00000000,B00000001,B11000000,
B00001110,B00000001,B11000000,
B00001111,B00000111,B10000000,
B00000111,B11111111,B00000000,
B00000001,B11111100,B00000000
B00000111,B00000001,B11100000,
B00000111,B11000111,B11000000,
B00000011,B11111111,B10000000,
B00000000,B11111110,B00000000
};
const unsigned char up_arrow_bmp[] PROGMEM = {

@ -423,6 +423,10 @@ void _lcd_draw_homing();
void lcd_enqueue_one_now_P(PGM_P const cmd);
#endif
#if HAS_GRAPHICAL_LCD && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
void _lcd_zoffset_overlay_gfx(const float zvalue);
#endif
#if ENABLED(LEVEL_BED_CORNERS)
void _lcd_level_bed_corners();
#endif

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