Don't re-home X and Y if you quick homed

2.0.x
Scott Lahteine 9 years ago
parent e0a6b978f5
commit d0b29cabf3

@ -2763,6 +2763,57 @@ inline void gcode_G4() {
}
#endif
#if ENABLED(QUICK_HOME)
static void quick_home_xy() {
current_position[X_AXIS] = current_position[Y_AXIS] = 0;
#if ENABLED(DUAL_X_CARRIAGE)
int x_axis_home_dir = x_home_dir(active_extruder);
extruder_duplication_enabled = false;
#else
int x_axis_home_dir = home_dir(X_AXIS);
#endif
SYNC_PLAN_POSITION_KINEMATIC();
float mlx = max_length(X_AXIS), mly = max_length(Y_AXIS),
mlratio = mlx > mly ? mly / mlx : mlx / mly;
destination[X_AXIS] = 1.5 * mlx * x_axis_home_dir;
destination[Y_AXIS] = 1.5 * mly * home_dir(Y_AXIS);
feedrate = min(homing_feedrate[X_AXIS], homing_feedrate[Y_AXIS]) * sqrt(mlratio * mlratio + 1);
line_to_destination();
stepper.synchronize();
set_axis_is_at_home(X_AXIS);
set_axis_is_at_home(Y_AXIS);
SYNC_PLAN_POSITION_KINEMATIC();
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("> QUICK_HOME 1", current_position);
#endif
destination[X_AXIS] = current_position[X_AXIS];
destination[Y_AXIS] = current_position[Y_AXIS];
line_to_destination();
stepper.synchronize();
endstops.hit_on_purpose(); // clear endstop hit flags
current_position[X_AXIS] = destination[X_AXIS];
current_position[Y_AXIS] = destination[Y_AXIS];
#if DISABLED(SCARA)
current_position[Z_AXIS] = destination[Z_AXIS];
#endif
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("> QUICK_HOME 2", current_position);
#endif
}
#endif // QUICK_HOME
/**
* G28: Home all axes according to settings
*
@ -2814,16 +2865,9 @@ inline void gcode_G28() {
setup_for_endstop_move();
/**
* Directly after a reset this is all 0. Later we get a hint if we have
* to raise z or not.
*/
set_destination_to_current();
#if ENABLED(DELTA)
/**
* A delta can only safely home all axis at the same time
* all axis have to home at the same time
* A delta can only safely home all axes at the same time
*/
// Pretend the current position is 0,0,0
@ -2894,67 +2938,29 @@ inline void gcode_G28() {
#if ENABLED(QUICK_HOME)
if (home_all_axis || (homeX && homeY)) { // First diagonal move
current_position[X_AXIS] = current_position[Y_AXIS] = 0;
bool quick_homed = home_all_axis || (homeX && homeY);
if (quick_homed) quick_home_xy();
#if ENABLED(DUAL_X_CARRIAGE)
int x_axis_home_dir = x_home_dir(active_extruder);
extruder_duplication_enabled = false;
#else
int x_axis_home_dir = home_dir(X_AXIS);
#endif
SYNC_PLAN_POSITION_KINEMATIC();
float mlx = max_length(X_AXIS), mly = max_length(Y_AXIS),
mlratio = mlx > mly ? mly / mlx : mlx / mly;
destination[X_AXIS] = 1.5 * mlx * x_axis_home_dir;
destination[Y_AXIS] = 1.5 * mly * home_dir(Y_AXIS);
feedrate = min(homing_feedrate[X_AXIS], homing_feedrate[Y_AXIS]) * sqrt(mlratio * mlratio + 1);
line_to_destination();
stepper.synchronize();
const bool quick_homed = false;
set_axis_is_at_home(X_AXIS);
set_axis_is_at_home(Y_AXIS);
SYNC_PLAN_POSITION_KINEMATIC();
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("> QUICK_HOME 1", current_position);
#endif
destination[X_AXIS] = current_position[X_AXIS];
destination[Y_AXIS] = current_position[Y_AXIS];
line_to_destination();
stepper.synchronize();
endstops.hit_on_purpose(); // clear endstop hit flags
current_position[X_AXIS] = destination[X_AXIS];
current_position[Y_AXIS] = destination[Y_AXIS];
#if DISABLED(SCARA)
current_position[Z_AXIS] = destination[Z_AXIS];
#endif
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("> QUICK_HOME 2", current_position);
#endif
}
#endif // QUICK_HOME
#if ENABLED(HOME_Y_BEFORE_X)
// Home Y
if (home_all_axis || homeY) {
if (!quick_homed && (home_all_axis || homeY)) {
HOMEAXIS(Y);
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
#endif
}
#endif
// Home X
if (home_all_axis || homeX) {
if (!quick_homed && (home_all_axis || homeX)) {
#if ENABLED(DUAL_X_CARRIAGE)
int tmp_extruder = active_extruder;
extruder_duplication_enabled = false;
@ -2977,7 +2983,7 @@ inline void gcode_G28() {
#if DISABLED(HOME_Y_BEFORE_X)
// Home Y
if (home_all_axis || homeY) {
if (!quick_homed && (home_all_axis || homeY)) {
HOMEAXIS(Y);
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);

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