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@ -741,6 +741,7 @@
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* A (A shifted) B (B shifted) IC
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* A (A shifted) B (B shifted) IC
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* Smoothie 0x2C (0x58) 0x2D (0x5A) MCP4451
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* Smoothie 0x2C (0x58) 0x2D (0x5A) MCP4451
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* AZTEEG_X3_PRO 0x2C (0x58) 0x2E (0x5C) MCP4451
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* AZTEEG_X3_PRO 0x2C (0x58) 0x2E (0x5C) MCP4451
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* AZTEEG_X5_MINI 0x2C (0x58) 0x2E (0x5C) MCP4451
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* AZTEEG_X5_MINI_WIFI 0x58 0x5C MCP4451
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* AZTEEG_X5_MINI_WIFI 0x58 0x5C MCP4451
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* MIGHTYBOARD_REVE 0x2F (0x5E) MCP4018
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* MIGHTYBOARD_REVE 0x2F (0x5E) MCP4018
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*/
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*/
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@ -986,13 +987,13 @@
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*/
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*/
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#if HAS_GRAPHICAL_LCD
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#if HAS_GRAPHICAL_LCD
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// Show SD percentage next to the progress bar
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// Show SD percentage next to the progress bar
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//#define DOGM_SD_PERCENT
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#define DOGM_SD_PERCENT
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// Enable to save many cycles by drawing a hollow frame on the Info Screen
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// Enable to save many cycles by drawing a hollow frame on the Info Screen
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#define XYZ_HOLLOW_FRAME
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#define XYZ_HOLLOW_FRAME
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// Enable to save many cycles by drawing a hollow frame on Menu Screens
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// Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME
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//#define MENU_HOLLOW_FRAME
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// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
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// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
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// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
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// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
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@ -1038,11 +1039,11 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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