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@ -200,6 +200,7 @@ millis_t MarlinUI::next_button_update_ms; // = 0
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#endif
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#if ENABLED(TOUCH_BUTTONS)
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uint8_t MarlinUI::touch_buttons;
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uint8_t MarlinUI::repeat_delay;
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#endif
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@ -778,47 +779,34 @@ void MarlinUI::update() {
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#if ENABLED(TOUCH_BUTTONS)
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#define TOUCH_MENU_MASK 0x80
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static bool arrow_pressed; // = false
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// Handle touch events which are slow to read
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if (ELAPSED(ms, next_button_update_ms)) {
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uint8_t touch_buttons = touch.read_buttons();
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if (touch_buttons) {
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RESET_STATUS_TIMEOUT();
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if (touch_buttons & TOUCH_MENU_MASK) { // Processing Menu Area touch?
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if (!wait_for_unclick) { // If not waiting for a debounce release:
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wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
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wait_for_user = false; // - Any click clears wait for user
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// TODO for next PR.
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//uint8_t tpos = touch_buttons & ~(TOUCH_MENU_MASK); // Safe 7bit touched screen coordinate
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next_button_update_ms = ms + 500; // Defer next check for 1/2 second
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#if HAS_LCD_MENU
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refresh();
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#endif
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}
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touch_buttons = 0; // Swallow the touch
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}
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buttons |= (touch_buttons & (EN_C | EN_D)); // Pass on Click and Back buttons
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if (touch_buttons & (EN_A | EN_B)) { // A and/or B button?
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if (buttons & (EN_A | EN_B)) { // Menu arrows, in priority
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if (ELAPSED(ms, next_button_update_ms)) {
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encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection;
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if (touch_buttons & EN_A) encoderDiff *= -1;
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if (buttons & EN_A) encoderDiff *= -1;
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next_button_update_ms = ms + repeat_delay; // Assume the repeat delay
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if (!wait_for_unclick && !arrow_pressed) { // On click prepare for repeat
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if (!wait_for_unclick) {
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next_button_update_ms += 250; // Longer delay on first press
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arrow_pressed = true; // Mark arrow as pressed
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wait_for_unclick = true; // Avoid Back/Select click while repeating
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#if HAS_BUZZER
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buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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#endif
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}
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}
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}
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if (!(touch_buttons & (EN_A | EN_B))) arrow_pressed = false;
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else if (!wait_for_unclick && (buttons & EN_C)) { // OK button, if not waiting for a debounce release:
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wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
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lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
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wait_for_user = false; // - Any click clears wait for user
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quick_feedback(); // - Always make a click sound
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}
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}
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else // keep wait_for_unclick value
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#endif // TOUCH_BUTTONS
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{
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// Integrated LCD click handling via button_pressed
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if (!external_control && button_pressed()) {
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if (!wait_for_unclick) { // If not waiting for a debounce release:
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@ -830,6 +818,7 @@ void MarlinUI::update() {
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}
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else
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wait_for_unclick = false;
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}
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if (LCD_BACK_CLICKED()) {
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quick_feedback();
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@ -894,8 +883,13 @@ void MarlinUI::update() {
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next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
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#if ENABLED(TOUCH_BUTTONS)
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if (on_status_screen())
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next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2;
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if (on_status_screen()) next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2;
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#if HAS_ENCODER_ACTION
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touch_buttons = touch.read_buttons();
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#endif
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#endif
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#if ENABLED(LCD_HAS_STATUS_INDICATORS)
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@ -1249,6 +1243,9 @@ void MarlinUI::update() {
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#if HAS_SLOW_BUTTONS
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| slow_buttons
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#endif
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#if ENABLED(TOUCH_BUTTONS) && HAS_ENCODER_ACTION
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| touch_buttons
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#endif
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);
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#elif HAS_ADC_BUTTONS
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