Sanity-check LIGHTWEIGHT_UI, move comment up (#12630)

2.0.x
Dave Johnson 6 years ago committed by Scott Lahteine
parent 55144284c2
commit 9a4a463ec4

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -818,19 +818,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -791,19 +791,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -818,19 +818,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -827,19 +827,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -823,19 +823,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -824,19 +824,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -827,19 +827,19 @@
#define DOGLCD_MOSI MOSI_PIN #define DOGLCD_MOSI MOSI_PIN
#endif #endif
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -832,19 +832,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -821,19 +821,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -819,19 +819,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -820,19 +820,19 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
#if ENABLED(U8GLIB_ST7920) #if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed.
*/
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

@ -511,6 +511,13 @@ static_assert(X_MAX_LENGTH >= X_BED_SIZE && Y_MAX_LENGTH >= Y_BED_SIZE,
#error "Graphical LCD is required for SHOW_CUSTOM_BOOTSCREEN and CUSTOM_STATUS_SCREEN_IMAGE." #error "Graphical LCD is required for SHOW_CUSTOM_BOOTSCREEN and CUSTOM_STATUS_SCREEN_IMAGE."
#endif #endif
/**
* LCD Lightweight Screen Style
*/
#if ENABLED(LIGHTWEIGHT_UI) && DISABLED(U8GLIB_ST7920)
#error "LIGHTWEIGHT_UI requires a U8GLIB_ST7920-based display."
#endif
/** /**
* SD File Sorting * SD File Sorting
*/ */

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