Apply SEGMENT_LEVELED_MOVES to example configs

2.0.x
Scott Lahteine 7 years ago
parent ef2531558c
commit 7c61bcb058

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -906,6 +906,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1005,6 +1005,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -892,6 +892,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -877,6 +877,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -887,6 +887,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -877,6 +877,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -885,6 +885,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -896,6 +896,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -868,6 +868,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -868,6 +868,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -883,6 +883,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -901,6 +901,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -890,6 +890,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -914,6 +914,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -890,6 +890,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -890,6 +890,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -887,6 +887,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -884,6 +884,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -898,6 +898,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -889,6 +889,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -917,6 +917,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -942,6 +942,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -916,6 +916,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1016,6 +1016,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1016,6 +1016,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1003,6 +1003,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1006,6 +1006,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1006,6 +1006,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1015,6 +1015,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -900,6 +900,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -889,6 +889,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -881,6 +881,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

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