change nx, ny, nz and ne from float to long

st_set_position takes long
```void st_set_position(const long& x, const long& y, const long& z, const long& e)```
2.0.x
Wurstnase 9 years ago committed by Richard Wackerbarth
parent 6d691aceee
commit 78a347a01a

@ -1029,7 +1029,7 @@ float junction_deviation = 0.1;
apply_rotation_xyz(plan_bed_level_matrix, x, y, z); apply_rotation_xyz(plan_bed_level_matrix, x, y, z);
#endif #endif
float nx = position[X_AXIS] = lround(x * axis_steps_per_unit[X_AXIS]), long nx = position[X_AXIS] = lround(x * axis_steps_per_unit[X_AXIS]),
ny = position[Y_AXIS] = lround(y * axis_steps_per_unit[Y_AXIS]), ny = position[Y_AXIS] = lround(y * axis_steps_per_unit[Y_AXIS]),
nz = position[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]), nz = position[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]),
ne = position[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]); ne = position[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);

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