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@ -2501,16 +2501,26 @@ void unknown_command_error() {
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bool position_is_reachable(float target[XYZ]) {
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float dx = RAW_X_POSITION(target[X_AXIS]),
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dy = RAW_Y_POSITION(target[Y_AXIS]);
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dy = RAW_Y_POSITION(target[Y_AXIS]),
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dz = RAW_Z_POSITION(target[Z_AXIS]);
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#if ENABLED(DELTA)
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return HYPOT2(dx, dy) <= sq(DELTA_PRINTABLE_RADIUS);
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bool good;
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#if IS_SCARA
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#if MIDDLE_DEAD_ZONE_R > 0
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const float R2 = HYPOT2(dx - SCARA_OFFSET_X, dy - SCARA_OFFSET_Y);
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good = (R2 >= sq(float(MIDDLE_DEAD_ZONE_R))) && (R2 <= sq(L1 + L2));
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#else
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good = HYPOT2(dx - SCARA_OFFSET_X, dy - SCARA_OFFSET_Y) <= sq(L1 + L2);
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#endif
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#elif ENABLED(DELTA)
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good = HYPOT2(dx, dy) <= sq(DELTA_PRINTABLE_RADIUS);
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#else
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float dz = RAW_Z_POSITION(target[Z_AXIS]);
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return dx >= X_MIN_POS - 0.0001 && dx <= X_MAX_POS + 0.0001
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&& dy >= Y_MIN_POS - 0.0001 && dy <= Y_MAX_POS + 0.0001
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&& dz >= Z_MIN_POS - 0.0001 && dz <= Z_MAX_POS + 0.0001;
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good = true;
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#endif
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return good && dx >= X_MIN_POS - 0.0001 && dx <= X_MAX_POS + 0.0001
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&& dy >= Y_MIN_POS - 0.0001 && dy <= Y_MAX_POS + 0.0001
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&& dz >= Z_MIN_POS - 0.0001 && dz <= Z_MAX_POS + 0.0001;
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}
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/**************************************************
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