@ -703,7 +703,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -687,7 +687,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -684,7 +684,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -696,7 +696,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -699,7 +699,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -719,7 +719,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // K8200: for Display VM8201 // this is the most common hardware
@ -704,7 +704,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -699,7 +699,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -712,7 +712,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -755,7 +755,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -696,7 +696,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -704,7 +704,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -826,7 +826,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -826,7 +826,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -830,7 +830,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -821,7 +821,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -740,7 +740,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -707,7 +707,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
@ -698,7 +698,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware