change dx, dy, dz and de from float to long

anything is long, we don't need float there
2.0.x
Wurstnase 10 years ago committed by Richard Wackerbarth
parent 6bfcb74c25
commit 6d691aceee

@ -507,7 +507,7 @@ float junction_deviation = 0.1;
target[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]);
target[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);
float dx = target[X_AXIS] - position[X_AXIS],
long dx = target[X_AXIS] - position[X_AXIS],
dy = target[Y_AXIS] - position[Y_AXIS],
dz = target[Z_AXIS] - position[Z_AXIS];
@ -515,7 +515,7 @@ float junction_deviation = 0.1;
if (marlin_debug_flags & DEBUG_DRYRUN)
position[E_AXIS] = target[E_AXIS];
float de = target[E_AXIS] - position[E_AXIS];
long de = target[E_AXIS] - position[E_AXIS];
#if ENABLED(PREVENT_DANGEROUS_EXTRUDE)
if (de) {

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