change dx, dy, dz and de from float to long

anything is long, we don't need float there
2.0.x
Wurstnase 9 years ago committed by Richard Wackerbarth
parent 6bfcb74c25
commit 6d691aceee

@ -507,7 +507,7 @@ float junction_deviation = 0.1;
target[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]); target[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]);
target[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]); target[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);
float dx = target[X_AXIS] - position[X_AXIS], long dx = target[X_AXIS] - position[X_AXIS],
dy = target[Y_AXIS] - position[Y_AXIS], dy = target[Y_AXIS] - position[Y_AXIS],
dz = target[Z_AXIS] - position[Z_AXIS]; dz = target[Z_AXIS] - position[Z_AXIS];
@ -515,7 +515,7 @@ float junction_deviation = 0.1;
if (marlin_debug_flags & DEBUG_DRYRUN) if (marlin_debug_flags & DEBUG_DRYRUN)
position[E_AXIS] = target[E_AXIS]; position[E_AXIS] = target[E_AXIS];
float de = target[E_AXIS] - position[E_AXIS]; long de = target[E_AXIS] - position[E_AXIS];
#if ENABLED(PREVENT_DANGEROUS_EXTRUDE) #if ENABLED(PREVENT_DANGEROUS_EXTRUDE)
if (de) { if (de) {

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