#define MANUAL_FEEDRATE {50*60, 50*60, 4*60, 60} // Feedrates for manual moves along X, Y, Z, E from panel
#define ULTIPANEL_FEEDMULTIPLY // Comment to disable setting feedrate multiplier via encoder
#endif
// @section extras
// minimum time in microseconds that a movement needs to take if the buffer is emptied.
#define DEFAULT_MINSEGMENTTIME 20000
@ -241,6 +263,8 @@
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
// @section lcd
#ifdef SDSUPPORT
// If you are using a RAMPS board or cheap E-bay purchased boards that do not detect when an SD card is inserted
@ -273,6 +297,8 @@
#endif // SDSUPPORT
// @section more
// The hardware watchdog should reset the microcontroller disabling all outputs, in case the firmware gets stuck and doesn't do temperature regulation.
//#define USE_WATCHDOG
@ -317,6 +343,8 @@
constunsignedintdropsegments=5;//everything with less than this number of steps will be ignored as move and joined with the next movement
// @section temperature
// Control heater 0 and heater 1 in parallel.
//#define HEATERS_PARALLEL
@ -324,6 +352,8 @@ const unsigned int dropsegments=5; //everything with less than this number of st
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for retracts
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,4000,500} // default steps per unit for Ultimaker
#define DEFAULT_MAX_ACCELERATION {3000,3000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
// Offset of the extruders (uncomment if using more than one and relying on firmware to position when changing).
// The offset has to be X=0, Y=0 for the extruder 0 hotend (default extruder).
// For the other hotends it is their distance from the extruder 0 hotend.
// #define EXTRUDER_OFFSET_X {0.0, 20.00} // (in mm) for each extruder, offset of the hotend on the X axis
// #define EXTRUDER_OFFSET_Y {0.0, 5.00} // (in mm) for each extruder, offset of the hotend on the Y axis
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
#define DEFAULT_XYJERK 20.0 // (mm/sec)
@ -614,11 +623,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
// Preheat Constants
#define PLA_PREHEAT_HOTEND_TEMP 180
#define PLA_PREHEAT_HPB_TEMP 70
#define PLA_PREHEAT_FAN_SPEED 255// Insert Value between 0 and 255
#define PLA_PREHEAT_FAN_SPEED 0// Insert Value between 0 and 255
#define ABS_PREHEAT_HOTEND_TEMP 240
#define ABS_PREHEAT_HPB_TEMP 100
#define ABS_PREHEAT_FAN_SPEED 255// Insert Value between 0 and 255
#define ABS_PREHEAT_HPB_TEMP 110
#define ABS_PREHEAT_FAN_SPEED 0// Insert Value between 0 and 255
//==============================LCD and SD support=============================
// @section lcd
@ -626,7 +635,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
@ -730,7 +739,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
// Data from: http://www.doc-diy.net/photo/rc-1_hacked/
// #define PHOTOGRAPH_PIN 23
// SF send wrong arc g-codes when using Arc Point as fillet procedure
// SkeinForge sends the wrong arc g-codes when using Arc Point as fillet procedure