old bump_divisor for cartesian/corexy-printer

some people are starting to ask why homing is so slow. this is the old standard hard-coded value.
2.0.x
Wurstnase 10 years ago
parent 443468df8d
commit 67d5e7973e

@ -178,7 +178,7 @@
#define X_HOME_RETRACT_MM 5 #define X_HOME_RETRACT_MM 5
#define Y_HOME_RETRACT_MM 5 #define Y_HOME_RETRACT_MM 5
#define Z_HOME_RETRACT_MM 2 #define Z_HOME_RETRACT_MM 2
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

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