Add GFX overlay to UBL mesh edit (#8038)

* Add GFX overlay to UBL mesh edit

Fixed misplaced HAS_TEMP_BED in dogm_bitmaps.h

rename _lcd_babystep_zoffset_overlay to _lcd_zoffset_overlay_gfx and move it out of BABYSTEP_ZPROBE_OFFSET to we can use it for over things. Add this function into UBL mesh edit screen.

update all Configuration.h to add ENABLE_MESH_EDIT_GFX_OVERLAY

* Add Sanity to UBL  insanity

Need to check for DOGLCD  otherwise error out.
2.0.x
cdedwards 7 years ago committed by Roxy-3D
parent 72156a2029
commit 6296ab2173

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -895,6 +895,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -994,6 +994,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -881,6 +881,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -866,6 +866,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -876,6 +876,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -866,6 +866,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -874,6 +874,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -885,6 +885,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -857,6 +857,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -857,6 +857,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -872,6 +872,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -890,6 +890,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -879,6 +879,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -903,6 +903,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -879,6 +879,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -879,6 +879,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -877,6 +877,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -873,6 +873,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -887,6 +887,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -906,6 +906,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -931,6 +931,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -905,6 +905,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -875,6 +875,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -999,6 +999,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -999,6 +999,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -986,6 +986,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -989,6 +989,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -989,6 +989,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -998,6 +998,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -889,6 +889,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -878,6 +878,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -862,6 +862,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -870,6 +870,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -880,6 +880,7 @@
* NOTE: Requires a lot of PROGMEM!
*/
//#define DEBUG_LEVELING_FEATURE
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,

@ -736,7 +736,9 @@ static_assert(1 >= 0
static_assert(WITHIN(UBL_PROBE_PT_2_Y, MIN_PROBE_Y, MAX_PROBE_Y), "UBL_PROBE_PT_2_Y can't be reached by the Z probe.");
static_assert(WITHIN(UBL_PROBE_PT_3_Y, MIN_PROBE_Y, MAX_PROBE_Y), "UBL_PROBE_PT_3_Y can't be reached by the Z probe.");
#endif
#if ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY) && !ENABLED(DOGLCD)
#error "ENABLE_MESH_EDIT_GFX_OVERLAY requires a DOGLCD."
#endif
#elif HAS_ABL
/**

@ -419,8 +419,8 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#endif // Extruders
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
#endif // HAS_TEMP_BED
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x07,0xf8,0x00, // 000001111111100000000000
0x0c,0x0c,0x00, // 000011000000110000000000
@ -510,6 +510,4 @@
0x1E,0x00, // 0001111000000000
0x0C,0x00 // 0000110000000000
};
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY
#endif // HAS_TEMP_BED
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || ENABLE_MESH_EDIT_GFX_OVERLAY

@ -1057,16 +1057,14 @@ void kill_screen(const char* lcd_msg) {
void lcd_babystep_y() { lcd_goto_screen(_lcd_babystep_y); babysteps_done = 0; defer_return_to_status = true; }
#endif
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
void _lcd_babystep_zoffset_overlay(const float in_zoffset) {
void _lcd_zoffset_overlay_gfx(const float in_zoffset) {
// Determine whether the user is raising or lowering the nozzle.
int8_t dir = 0;
static float old_zprobe_zoffset = 0;
if (in_zoffset != old_zprobe_zoffset) {
dir = (in_zoffset > old_zprobe_zoffset) ? 1 : -1;
dir = (in_zoffset > old_zprobe_zoffset) ? 1 : (in_zoffset == 0) ? 0 : -1;
old_zprobe_zoffset = in_zoffset;
}
@ -1097,7 +1095,9 @@ void kill_screen(const char* lcd_msg) {
}
}
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || ENABLE_MESH_EDIT_GFX_OVERLAY
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
void lcd_babystep_zoffset() {
if (lcd_clicked) { return lcd_goto_previous_menu_no_defer(); }
@ -1121,7 +1121,7 @@ void kill_screen(const char* lcd_msg) {
if (lcdDrawUpdate) {
lcd_implementation_drawedit(PSTR(MSG_ZPROBE_ZOFFSET), ftostr43sign(zprobe_zoffset));
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
_lcd_babystep_zoffset_overlay(zprobe_zoffset);
_lcd_zoffset_overlay_gfx(zprobe_zoffset);
#endif
}
}
@ -1158,6 +1158,9 @@ void kill_screen(const char* lcd_msg) {
if (lcdDrawUpdate)
lcd_implementation_drawedit(msg, ftostr43sign(mesh_edit_value));
#if ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
_lcd_zoffset_overlay_gfx(mesh_edit_value);
#endif
}
void _lcd_mesh_edit_NOP() {

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