Add LIGHTWEIGHT_UI to example configs

2.0.x
Scott Lahteine 7 years ago
parent 532bb3aaa1
commit 556abc0888

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -1675,8 +1675,6 @@
// RepRapDiscount FULL GRAPHIC Smart Controller // RepRapDiscount FULL GRAPHIC Smart Controller
// http://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller // http://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller
// //
// Note: Details on connecting to the Anet V1.0 controller are in the file pins_ANET_10.h
//
//#define REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER //#define REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER
// //

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -1534,8 +1534,6 @@
// RepRapDiscount FULL GRAPHIC Smart Controller // RepRapDiscount FULL GRAPHIC Smart Controller
// http://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller // http://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller
// //
// Note: Details on connecting to the Anet V1.0 controller are in the file pins_ANET_10.h
//
//#define REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER //#define REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER
// //

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -657,6 +657,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -664,6 +664,22 @@
#define DOGLCD_MOSI MOSI_PIN #define DOGLCD_MOSI MOSI_PIN
#endif #endif
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -653,6 +653,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -669,6 +669,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -658,6 +658,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -658,6 +658,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -658,6 +658,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -658,6 +658,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -658,6 +658,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -658,6 +658,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -663,6 +663,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -658,6 +658,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -656,6 +656,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

@ -657,6 +657,22 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/**
* ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates.
* Enable LIGHTWEIGHT_UI to use this special display mode.
*
* Since LIGHTWEIGHT_UI has limited space, the position and status
* message occupy the same line. Set STATUS_EXPIRE_SECONDS to the
* length of time to display the status message before clearing.
*/
//#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20
#endif
#endif
#endif // DOGLCD #endif // DOGLCD
// @section safety // @section safety

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