bring my copy up to date

2.0.x
Bob-the-Kuhn 6 years ago
parent 73726d56b3
commit 503905c628

@ -995,11 +995,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -46,4 +46,3 @@ void menu_game() {
} }
#endif // HAS_GAME_MENU #endif // HAS_GAME_MENU

@ -136,16 +136,6 @@ void menu_led();
#endif #endif
#endif #endif
#if HAS_GAME_MENU
void menu_game();
#elif ENABLED(MARLIN_BRICKOUT)
void lcd_goto_brickout();
#elif ENABLED(MARLIN_INVADERS)
void lcd_goto_invaders();
#elif ENABLED(MARLIN_SNAKE)
void lcd_goto_snake();
#endif
void menu_main() { void menu_main() {
START_MENU(); START_MENU();
MENU_BACK(MSG_WATCH); MENU_BACK(MSG_WATCH);

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1001,11 +1001,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,11 +994,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1002,11 +1002,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,11 +994,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,11 +994,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,11 +994,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -993,11 +993,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1001,11 +1001,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1001,11 +1001,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,11 +994,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -998,11 +998,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -994,11 +994,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -1010,11 +1010,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -995,11 +995,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -996,11 +996,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -997,11 +997,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

@ -998,11 +998,6 @@
//#define MARLIN_INVADERS //#define MARLIN_INVADERS
//#define MARLIN_SNAKE //#define MARLIN_SNAKE
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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