Fix babystep for extruder_duplication

2.0.x
Scott Lahteine 10 years ago
parent c37f7d15c9
commit 4eabd80025

@ -119,27 +119,27 @@ volatile signed char count_direction[NUM_AXIS] = { 1 };
X_STEP_WRITE(v); \
}
#else
#define X_APPLY_DIR(v) X_DIR_WRITE(v)
#define X_APPLY_STEP(v) X_STEP_WRITE(v)
#define X_APPLY_DIR(v,Q) X_DIR_WRITE(v)
#define X_APPLY_STEP(v,Q) X_STEP_WRITE(v)
#endif
#ifdef Y_DUAL_STEPPER_DRIVERS
#define Y_APPLY_DIR(v) Y_DIR_WRITE(v), Y2_DIR_WRITE((v) != INVERT_Y2_VS_Y_DIR)
#define Y_APPLY_STEP(v) Y_STEP_WRITE(v), Y2_STEP_WRITE(v)
#define Y_APPLY_DIR(v,Q) Y_DIR_WRITE(v), Y2_DIR_WRITE((v) != INVERT_Y2_VS_Y_DIR)
#define Y_APPLY_STEP(v,Q) Y_STEP_WRITE(v), Y2_STEP_WRITE(v)
#else
#define Y_APPLY_DIR(v) Y_DIR_WRITE(v)
#define Y_APPLY_STEP(v) Y_STEP_WRITE(v)
#define Y_APPLY_DIR(v,Q) Y_DIR_WRITE(v)
#define Y_APPLY_STEP(v,Q) Y_STEP_WRITE(v)
#endif
#ifdef Z_DUAL_STEPPER_DRIVERS
#define Z_APPLY_DIR(v) Z_DIR_WRITE(v), Z2_DIR_WRITE(v)
#define Z_APPLY_STEP(v) Z_STEP_WRITE(v), Z2_STEP_WRITE(v)
#define Z_APPLY_DIR(v,Q) Z_DIR_WRITE(v), Z2_DIR_WRITE(v)
#define Z_APPLY_STEP(v,Q) Z_STEP_WRITE(v), Z2_STEP_WRITE(v)
#else
#define Z_APPLY_DIR(v) Z_DIR_WRITE(v)
#define Z_APPLY_STEP(v) Z_STEP_WRITE(v)
#define Z_APPLY_DIR(v,Q) Z_DIR_WRITE(v)
#define Z_APPLY_STEP(v,Q) Z_STEP_WRITE(v)
#endif
#define E_APPLY_STEP(v) E_STEP_WRITE(v)
#define E_APPLY_STEP(v,Q) E_STEP_WRITE(v)
// intRes = intIn1 * intIn2 >> 16
// uses:
@ -380,20 +380,20 @@ ISR(TIMER1_COMPA_vect) {
// Set the direction bits (X_AXIS=A_AXIS and Y_AXIS=B_AXIS for COREXY)
if (TEST(out_bits, X_AXIS)) {
X_APPLY_DIR(INVERT_X_DIR);
X_APPLY_DIR(INVERT_X_DIR,0);
count_direction[X_AXIS] = -1;
}
else {
X_APPLY_DIR(!INVERT_X_DIR);
X_APPLY_DIR(!INVERT_X_DIR,0);
count_direction[X_AXIS] = 1;
}
if (TEST(out_bits, Y_AXIS)) {
Y_APPLY_DIR(INVERT_Y_DIR);
Y_APPLY_DIR(INVERT_Y_DIR,0);
count_direction[Y_AXIS] = -1;
}
else {
Y_APPLY_DIR(!INVERT_Y_DIR);
Y_APPLY_DIR(!INVERT_Y_DIR,0);
count_direction[Y_AXIS] = 1;
}
@ -546,10 +546,10 @@ ISR(TIMER1_COMPA_vect) {
#define APPLY_MOVEMENT(axis, AXIS) \
counter_## axis += current_block->steps_## axis; \
if (counter_## axis > 0) { \
AXIS ##_APPLY_STEP(!INVERT_## AXIS ##_STEP_PIN); \
AXIS ##_APPLY_STEP(!INVERT_## AXIS ##_STEP_PIN,0); \
counter_## axis -= current_block->step_event_count; \
count_position[AXIS ##_AXIS] += count_direction[AXIS ##_AXIS]; \
AXIS ##_APPLY_STEP(INVERT_## AXIS ##_STEP_PIN); \
AXIS ##_APPLY_STEP(INVERT_## AXIS ##_STEP_PIN,0); \
}
APPLY_MOVEMENT(x, X);
@ -986,11 +986,11 @@ void quickStop() {
#define BABYSTEP_AXIS(axis, AXIS, INVERT) { \
enable_## axis(); \
uint8_t old_pin = AXIS ##_DIR_READ; \
AXIS ##_APPLY_DIR(INVERT_## AXIS ##_DIR^direction^INVERT); \
AXIS ##_APPLY_STEP(!INVERT_## AXIS ##_STEP_PIN); \
AXIS ##_APPLY_DIR(INVERT_## AXIS ##_DIR^direction^INVERT, true); \
AXIS ##_APPLY_STEP(!INVERT_## AXIS ##_STEP_PIN, true); \
_delay_us(1U); \
AXIS ##_APPLY_STEP(INVERT_## AXIS ##_STEP_PIN); \
AXIS ##_APPLY_DIR(old_pin); \
AXIS ##_APPLY_STEP(INVERT_## AXIS ##_STEP_PIN, true); \
AXIS ##_APPLY_DIR(old_pin, true); \
}
switch(axis) {

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