Fix ECHOPAIR ambiguity

- Also patch up some warnings
2.0.x
Scott Lahteine 10 years ago
parent b2496533c6
commit 460f73056b

@ -754,7 +754,7 @@ void Config_PrintSettings(bool forReplay) {
SERIAL_ECHOLNPGM("Z-Probe Offset (mm):"); SERIAL_ECHOLNPGM("Z-Probe Offset (mm):");
SERIAL_ECHO_START; SERIAL_ECHO_START;
} }
SERIAL_ECHOPAIR(" M", CUSTOM_M_CODE_SET_Z_PROBE_OFFSET); SERIAL_ECHOPAIR(" M", (unsigned long)CUSTOM_M_CODE_SET_Z_PROBE_OFFSET);
SERIAL_ECHOPAIR(" Z", -zprobe_zoffset); SERIAL_ECHOPAIR(" Z", -zprobe_zoffset);
#else #else
if (!forReplay) { if (!forReplay) {

@ -2922,7 +2922,7 @@ inline void gcode_M42() {
do_blocking_move_to( X_probe_location, Y_probe_location, Z_start_location); // Make sure we are at the probe location do_blocking_move_to( X_probe_location, Y_probe_location, Z_start_location); // Make sure we are at the probe location
if (n_legs) { if (n_legs) {
double radius=0.0, theta=0.0, x_sweep, y_sweep; double radius=0.0, theta=0.0;
int l; int l;
int rotational_direction = (unsigned long) millis() & 0x0001; // clockwise or counter clockwise int rotational_direction = (unsigned long) millis() & 0x0001; // clockwise or counter clockwise
radius = (unsigned long)millis() % (long)(X_MAX_LENGTH / 4); // limit how far out to go radius = (unsigned long)millis() % (long)(X_MAX_LENGTH / 4); // limit how far out to go

@ -59,7 +59,7 @@ void vector_3::apply_rotation(matrix_3x3 matrix) {
z = resultZ; z = resultZ;
} }
void vector_3::debug(char* title) { void vector_3::debug(const char title[]) {
SERIAL_PROTOCOL(title); SERIAL_PROTOCOL(title);
SERIAL_PROTOCOLPGM(" x: "); SERIAL_PROTOCOLPGM(" x: ");
SERIAL_PROTOCOL_F(x, 6); SERIAL_PROTOCOL_F(x, 6);
@ -120,7 +120,7 @@ matrix_3x3 matrix_3x3::transpose(matrix_3x3 original) {
return new_matrix; return new_matrix;
} }
void matrix_3x3::debug(char* title) { void matrix_3x3::debug(const char title[]) {
SERIAL_PROTOCOLLN(title); SERIAL_PROTOCOLLN(title);
int count = 0; int count = 0;
for(int i=0; i<3; i++) { for(int i=0; i<3; i++) {

@ -37,7 +37,7 @@ struct vector_3
float get_length(); float get_length();
vector_3 get_normal(); vector_3 get_normal();
void debug(char* title); void debug(const char title[]);
void apply_rotation(matrix_3x3 matrix); void apply_rotation(matrix_3x3 matrix);
}; };
@ -52,7 +52,7 @@ struct matrix_3x3
void set_to_identity(); void set_to_identity();
void debug(char* title); void debug(const char title[]);
}; };

Loading…
Cancel
Save