Merge pull request #5973 from thinkyhead/rc_circle_pattern

Add circle pattern to nozzle clean
2.0.x
Scott Lahteine 8 years ago committed by GitHub
commit 33f8a8a344

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,9 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
@ -1019,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -3164,8 +3164,9 @@ inline void gcode_G4() {
const uint8_t pattern = code_seen('P') ? code_value_ushort() : 0,
strokes = code_seen('S') ? code_value_ushort() : NOZZLE_CLEAN_STROKES,
objects = code_seen('T') ? code_value_ushort() : NOZZLE_CLEAN_TRIANGLES;
const float radius = code_seen('R') ? code_value_float() : NOZZLE_CLEAN_CIRCLE_RADIUS;
Nozzle::clean(pattern, strokes, objects);
Nozzle::clean(pattern, strokes, radius, objects);
}
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -983,6 +983,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1001,6 +1005,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -983,6 +983,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1001,6 +1005,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -992,6 +992,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1010,6 +1014,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -994,6 +994,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1012,6 +1016,13 @@
#define NOZZLE_CLEAN_START_POINT { X_MIN_POS + 10, Y_MAX_POS - 9, (Z_MIN_POS + 0.5)}
#define NOZZLE_CLEAN_END_POINT { X_MIN_POS + 90, Y_MAX_POS - 0, (Z_MIN_POS + 0.5)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
//#define NOZZLE_CLEAN_GOBACK
#endif

@ -112,7 +112,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1029,6 +1029,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1047,6 +1051,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -999,6 +999,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1017,6 +1021,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -128,7 +128,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1015,6 +1015,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1033,6 +1037,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1021,6 +1021,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1039,6 +1043,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -992,6 +992,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1010,6 +1014,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1018,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -217,13 +217,12 @@
* Multiple extruders can be assigned to the same pin in which case
* the fan will turn on when any selected extruder is above the threshold.
*/
#define E0_AUTO_FAN_PIN -1
#define E1_AUTO_FAN_PIN -1
#define E2_AUTO_FAN_PIN -1
#define E3_AUTO_FAN_PIN -1
#define EXTRUDER_AUTO_FAN_TEMPERATURE 50
#define EXTRUDER_AUTO_FAN_SPEED 255 // 255 == full speed
#define EXTRUDER_AUTO_FAN_SPEED 255 // == full speed
// Define a pin to turn case light on/off
//#define CASE_LIGHT_PIN 4
@ -309,11 +308,11 @@
// Remember: you should set the second extruder x-offset to 0 in your slicer.
// There are a few selectable movement modes for dual x-carriages using M605 S<mode>
// Mode 0: Full control. The slicer has full control over both x-carriages and can achieve optimal travel results
// Mode 0 (DXC_FULL_CONTROL_MODE): Full control. The slicer has full control over both x-carriages and can achieve optimal travel results
// as long as it supports dual x-carriages. (M605 S0)
// Mode 1: Auto-park mode. The firmware will automatically park and unpark the x-carriages on tool changes so
// Mode 1 (DXC_AUTO_PARK_MODE) : Auto-park mode. The firmware will automatically park and unpark the x-carriages on tool changes so
// that additional slicer support is not required. (M605 S1)
// Mode 2: Duplication mode. The firmware will transparently make the second x-carriage and extruder copy all
// Mode 2 (DXC_DUPLICATION_MODE) : Duplication mode. The firmware will transparently make the second x-carriage and extruder copy all
// actions of the first x-carriage. This allows the printer to print 2 arbitrary items at
// once. (2nd extruder x offset and temp offset are set using: M605 S2 [Xnnn] [Rmmm])
@ -428,6 +427,9 @@
// On the Info Screen, display XY with one decimal place when possible
//#define LCD_DECIMAL_SMALL_XY
// The timeout (in ms) to return to the status screen from sub-menus
//#define LCD_TIMEOUT_TO_STATUS 15000
#if ENABLED(SDSUPPORT)
// Some RAMPS and other boards don't detect when an SD card is inserted. You can work
@ -445,6 +447,42 @@
// using:
//#define MENU_ADDAUTOSTART
/**
* Sort SD file listings in alphabetical order.
*
* With this option enabled, items on SD cards will be sorted
* by name for easier navigation.
*
* By default...
*
* - Use the slowest -but safest- method for sorting.
* - Folders are sorted to the top.
* - The sort key is statically allocated.
* - No added G-code (M34) support.
* - 40 item sorting limit. (Items after the first 40 are unsorted.)
*
* SD sorting uses static allocation (as set by SDSORT_LIMIT), allowing the
* compiler to calculate the worst-case usage and throw an error if the SRAM
* limit is exceeded.
*
* - SDSORT_USES_RAM provides faster sorting via a static directory buffer.
* - SDSORT_USES_STACK does the same, but uses a local stack-based buffer.
* - SDSORT_CACHE_NAMES will retain the sorted file listing in RAM. (Expensive!)
* - SDSORT_DYNAMIC_RAM only uses RAM when the SD menu is visible. (Use with caution!)
*/
//#define SDCARD_SORT_ALPHA
// SD Card Sorting options
#if ENABLED(SDCARD_SORT_ALPHA)
#define SDSORT_LIMIT 40 // Maximum number of sorted items (10-256).
#define FOLDER_SORTING -1 // -1=above 0=none 1=below
#define SDSORT_GCODE false // Allow turning sorting on/off with LCD and M34 g-code.
#define SDSORT_USES_RAM false // Pre-allocate a static array for faster pre-sorting.
#define SDSORT_USES_STACK false // Prefer the stack for pre-sorting to give back some SRAM. (Negated by next 2 options.)
#define SDSORT_CACHE_NAMES false // Keep sorted items in RAM longer for speedy performance. Most expensive option.
#define SDSORT_DYNAMIC_RAM false // Use dynamic allocation (within SD menus). Least expensive option. Set SDSORT_LIMIT before use!
#endif
// Show a progress bar on HD44780 LCDs for SD printing
//#define LCD_PROGRESS_BAR
@ -457,6 +495,8 @@
#define PROGRESS_MSG_EXPIRE 0
// Enable this to show messages for MSG_TIME then hide them
//#define PROGRESS_MSG_ONCE
// Add a menu item to test the progress bar:
//#define LCD_PROGRESS_BAR_TEST
#endif
// This allows hosts to request long names for files and folders with M33
@ -469,8 +509,25 @@
#endif // SDSUPPORT
// Some additional options are available for graphical displays:
/**
* Additional options for Graphical Displays
*
* Use the optimizations here to improve printing performance,
* which can be adversely affected by graphical display drawing,
* especially when doing several short moves, and when printing
* on DELTA and SCARA machines.
*
* Some of these options may result in the display lagging behind
* controller events, as there is a trade-off between reliable
* printing performance versus fast display updates.
*/
#if ENABLED(DOGLCD)
// Enable to save many cycles by drawing a hollow frame on the Info Screen
#define XYZ_HOLLOW_FRAME
// Enable to save many cycles by drawing a hollow frame on Menu Screens
#define MENU_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
@ -510,36 +567,6 @@
#define BABYSTEP_MULTIPLICATOR 1 //faster movements
#endif
//
// Ensure Smooth Moves
//
// Enable this option to prevent the machine from stuttering when printing multiple short segments.
// This feature uses two strategies to eliminate stuttering:
//
// 1. During short segments a Graphical LCD update may take so much time that the planner buffer gets
// completely drained. When this happens pauses are introduced between short segments, and print moves
// will become jerky until a longer segment provides enough time for the buffer to be filled again.
// This jerkiness negatively affects print quality. The ENSURE_SMOOTH_MOVES option addresses the issue
// by pausing the LCD until there's enough time to safely update.
//
// NOTE: This will cause the Info Screen to lag and controller buttons may become unresponsive.
// Enable ALWAYS_ALLOW_MENU to keep the controller responsive.
//
// 2. No block is allowed to take less time than MIN_BLOCK_TIME. That's the time it takes in the main
// loop to add a new block to the buffer, check temperatures, etc., including all blocked time due to
// interrupts (without LCD update). By enforcing a minimum time-per-move, the buffer is prevented from
// draining.
//
#define ENSURE_SMOOTH_MOVES
#if ENABLED(ENSURE_SMOOTH_MOVES)
//#define ALWAYS_ALLOW_MENU // If enabled, the menu will always be responsive.
// WARNING: Menu navigation during short moves may cause stuttering!
#define LCD_UPDATE_THRESHOLD 135 // (ms) Minimum duration for the current segment to allow an LCD update.
// Default value is good for graphical LCDs (e.g., REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER).
// You may try to lower this value until you printer starts stuttering again as if ENSURE_SMOOTH_MOVES is disabled.
#define MIN_BLOCK_TIME 6 // (ms) Minimum duration of a single block. You shouldn't need to modify this.
#endif
// @section extruder
// extruder advance constant (s2/mm3)
@ -561,19 +588,37 @@
*
* Assumption: advance = k * (delta velocity)
* K=0 means advance disabled.
* To get a rough start value for calibration, measure your "free filament length"
* between the hobbed bolt and the nozzle (in cm). Use the formula below that fits
* your setup, where L is the "free filament length":
*
* Filament diameter | 1.75mm | 3.0mm |
* ----------------------------|-----------|------------|
* Stiff filament (PLA) | K=47*L/10 | K=139*L/10 |
* Softer filament (ABS, nGen) | K=88*L/10 | K=260*L/10 |
* See Marlin documentation for calibration instructions.
*/
//#define LIN_ADVANCE
#if ENABLED(LIN_ADVANCE)
#define LIN_ADVANCE_K 75
/**
* Some Slicers produce Gcode with randomly jumping extrusion widths occasionally.
* For example within a 0.4mm perimeter it may produce a single segment of 0.05mm width.
* While this is harmless for normal printing (the fluid nature of the filament will
* close this very, very tiny gap), it throws off the LIN_ADVANCE pressure adaption.
*
* For this case LIN_ADVANCE_E_D_RATIO can be used to set the extrusion:distance ratio
* to a fixed value. Note that using a fixed ratio will lead to wrong nozzle pressures
* if the slicer is using variable widths or layer heights within one print!
*
* This option sets the default E:D ratio at startup. Use `M905` to override this value.
*
* Example: `M905 W0.4 H0.2 D1.75`, where:
* - W is the extrusion width in mm
* - H is the layer height in mm
* - D is the filament diameter in mm
*
* Set to 0 to auto-detect the ratio based on given Gcode G1 print moves.
*
* Slic3r (including Prusa Slic3r) produces Gcode compatible with the automatic mode.
* Cura (as of this writing) may produce Gcode incompatible with the automatic mode.
*/
#define LIN_ADVANCE_E_D_RATIO 0 // The calculated ratio (or 0) according to the formula W * H / ((D / 2) ^ 2 * PI)
// Example: 0.4 * 0.2 / ((1.75 / 2) ^ 2 * PI) = 0.033260135
#endif
// @section leveling
@ -680,33 +725,42 @@
#define RETRACT_RECOVER_FEEDRATE 8 //default feedrate for recovering from retraction (mm/s)
#endif
// Add support for experimental filament exchange support M600; requires display
#if ENABLED(ULTIPANEL)
// #define FILAMENT_CHANGE_FEATURE // Enable filament exchange menu and M600 g-code (used for runout sensor too)
#if ENABLED(FILAMENT_CHANGE_FEATURE)
/**
* Filament Change
* Experimental filament change support.
* Adds the GCode M600 for initiating filament change.
*
* Requires an LCD display.
* This feature is required for the default FILAMENT_RUNOUT_SCRIPT.
*/
//#define FILAMENT_CHANGE_FEATURE
#if ENABLED(FILAMENT_CHANGE_FEATURE)
#define FILAMENT_CHANGE_X_POS 3 // X position of hotend
#define FILAMENT_CHANGE_Y_POS 3 // Y position of hotend
#define FILAMENT_CHANGE_Z_ADD 10 // Z addition of hotend (lift)
#define FILAMENT_CHANGE_XY_FEEDRATE 100 // X and Y axes feedrate in mm/s (also used for delta printers Z axis)
#define FILAMENT_CHANGE_Z_FEEDRATE 5 // Z axis feedrate in mm/s (not used for delta printers)
#define FILAMENT_CHANGE_RETRACT_FEEDRATE 60 // Initial retract feedrate in mm/s
#define FILAMENT_CHANGE_RETRACT_LENGTH 2 // Initial retract in mm
// It is a short retract used immediately after print interrupt before move to filament exchange position
#define FILAMENT_CHANGE_RETRACT_FEEDRATE 60 // Initial retract feedrate in mm/s
#define FILAMENT_CHANGE_UNLOAD_FEEDRATE 10 // Unload filament feedrate in mm/s - filament unloading can be fast
#define FILAMENT_CHANGE_UNLOAD_LENGTH 100 // Unload filament length from hotend in mm
// Longer length for bowden printers to unload filament from whole bowden tube,
// shorter lenght for printers without bowden to unload filament from extruder only,
// shorter length for printers without bowden to unload filament from extruder only,
// 0 to disable unloading for manual unloading
#define FILAMENT_CHANGE_UNLOAD_FEEDRATE 10 // Unload filament feedrate in mm/s - filament unloading can be fast
#define FILAMENT_CHANGE_LOAD_FEEDRATE 6 // Load filament feedrate in mm/s - filament loading into the bowden tube can be fast
#define FILAMENT_CHANGE_LOAD_LENGTH 0 // Load filament length over hotend in mm
// Longer length for bowden printers to fast load filament into whole bowden tube over the hotend,
// Short or zero length for printers without bowden where loading is not used
#define FILAMENT_CHANGE_LOAD_FEEDRATE 10 // Load filament feedrate in mm/s - filament loading into the bowden tube can be fast
#define FILAMENT_CHANGE_EXTRUDE_LENGTH 50 // Extrude filament length in mm after filament is load over the hotend,
#define FILAMENT_CHANGE_EXTRUDE_FEEDRATE 3 // Extrude filament feedrate in mm/s - must be slower than load feedrate
#define FILAMENT_CHANGE_EXTRUDE_LENGTH 50 // Extrude filament length in mm after filament is loaded over the hotend,
// 0 to disable for manual extrusion
// Filament can be extruded repeatedly from the filament exchange menu to fill the hotend,
// or until outcoming filament color is not clear for filament color change
#define FILAMENT_CHANGE_EXTRUDE_FEEDRATE 3 // Extrude filament feedrate in mm/s - must be slower than load feedrate
#endif
#define FILAMENT_CHANGE_NOZZLE_TIMEOUT 45L // Turn off nozzle if user doesn't change filament within this time limit in seconds
#define FILAMENT_CHANGE_NUMBER_OF_ALERT_BEEPS 5L // Number of alert beeps before printer goes quiet
#define FILAMENT_CHANGE_NO_STEPPER_TIMEOUT // Enable to have stepper motors hold position during filament change
// even if it takes longer than DEFAULT_STEPPER_DEACTIVE_TIME.
#endif
/******************************************************************************\
@ -1101,4 +1155,29 @@
*/
//#define EXTENDED_CAPABILITIES_REPORT
/**
* Double-click the Encoder button on the Status Screen for Z Babystepping.
*/
//#define DOUBLECLICK_FOR_Z_BABYSTEPPING
#define DOUBLECLICK_MAX_INTERVAL 1250 // Maximum interval between clicks, in milliseconds.
// Note: You may need to add extra time to mitigate controller latency.
/**
* Volumetric extrusion default state
* Activate to make volumetric extrusion the default method,
* with DEFAULT_NOMINAL_FILAMENT_DIA as the default diameter.
*
* M200 D0 to disable, M200 Dn to set a new diameter.
*/
//#define VOLUMETRIC_DEFAULT_ON
/**
* Enable this option for a leaner build of Marlin that removes all
* workspace offsets, simplifying coordinate transformations, leveling, etc.
*
* - M206 and M428 are disabled.
* - G92 will revert to its behavior from Marlin 1.0.
*/
//#define NO_WORKSPACE_OFFSETS
#endif // CONFIGURATION_ADV_H

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1087,6 +1087,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1105,6 +1109,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1090,6 +1090,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1108,6 +1112,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -100,7 +100,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1089,6 +1089,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1107,6 +1111,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -89,7 +89,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1093,6 +1093,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1111,6 +1115,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1003,6 +1003,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1021,6 +1025,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -96,7 +96,7 @@
//
// Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown.
// custom boot image and then the default Marlin boot image is shown.
//
// We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2
@ -996,6 +996,10 @@
// |________|_________|_________|
// T1 T2 T3
//
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
//
// Caveats: End point Z should use the same value as Start point Z.
//
// Attention: This is an EXPERIMENTAL feature, in the future the G-code arguments
@ -1014,6 +1018,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK
#endif

@ -0,0 +1,236 @@
#include "nozzle.h"
#include "Marlin.h"
#include "point_t.h"
/**
* @brief Stroke clean pattern
* @details Wipes the nozzle back and forth in a linear movement
*
* @param start point_t defining the starting point
* @param end point_t defining the ending point
* @param strokes number of strokes to execute
*/
void Nozzle::stroke(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
// Move to the starting point
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
// Start the stroke pattern
for (uint8_t i = 0; i < (strokes >>1); i++) {
do_blocking_move_to_xy(end.x, end.y);
do_blocking_move_to_xy(start.x, start.y);
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to(initial.x, initial.y, initial.z);
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
/**
* @brief Zig-zag clean pattern
* @details Apply a zig-zag cleanning pattern
*
* @param start point_t defining the starting point
* @param end point_t defining the ending point
* @param strokes number of strokes to execute
* @param objects number of objects to create
*/
void Nozzle::zigzag(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) uint8_t const &objects
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
const float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length, // [twice the] Amplitude
P = (nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height) / (objects << 1); // Period
// Don't allow impossible triangles
if (A <= 0.0f || P <= 0.0f ) return;
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
for (uint8_t j = 0; j < strokes; j++) {
for (uint8_t i = 0; i < (objects << 1); i++) {
float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y);
if (i == 0) do_blocking_move_to_z(start.z);
}
for (int i = (objects << 1); i > -1; i--) {
float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y);
}
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
/**
* @brief Circular clean pattern
* @details Apply a circular cleaning pattern
*
* @param start point_t defining the middle of circle
* @param strokes number of strokes to execute
* @param radius radius of circle
*/
void Nozzle::circle(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &middle,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
if (strokes == 0) return;
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
if (start.z <= current_position[Z_AXIS]) {
// Order of movement is pretty darn important here
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
} else {
do_blocking_move_to_z(start.z);
do_blocking_move_to_xy(start.x, start.y);
}
float x, y;
for (uint8_t s = 0; s < strokes; s++) {
for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++) {
x = middle.x + sin((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
y = middle.y + cos((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
do_blocking_move_to_xy(x, y);
}
}
// Let's be safe
do_blocking_move_to_xy(start.x, start.y);
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
if (start.z <= initial.z) {
// As above order is important
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
} else {
do_blocking_move_to_xy(initial.x, initial.y);
do_blocking_move_to_z(initial.z);
}
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
/**
* @brief Clean the nozzle
* @details Starts the selected clean procedure pattern
*
* @param pattern one of the available patterns
* @param argument depends on the cleaning pattern
*/
void Nozzle::clean(
__attribute__((unused)) uint8_t const &pattern,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius,
__attribute__((unused)) uint8_t const &objects
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(DELTA)
if (current_position[Z_AXIS] > delta_clip_start_height)
do_blocking_move_to_z(delta_clip_start_height);
#endif
switch (pattern) {
case 1:
Nozzle::zigzag(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes, objects);
break;
case 2:
Nozzle::circle(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius);
break;
default:
Nozzle::stroke(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes);
}
#endif // NOZZLE_CLEAN_FEATURE
}
void Nozzle::park(
__attribute__((unused)) uint8_t const &z_action
) {
#if ENABLED(NOZZLE_PARK_FEATURE)
float const z = current_position[Z_AXIS];
point_t const park = NOZZLE_PARK_POINT;
switch(z_action) {
case 1: // force Z-park height
do_blocking_move_to_z(park.z);
break;
case 2: // Raise by Z-park height
do_blocking_move_to_z(
(z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z);
break;
default: // Raise to Z-park height if lower
if (current_position[Z_AXIS] < park.z)
do_blocking_move_to_z(park.z);
}
do_blocking_move_to_xy(park.x, park.y);
#endif // NOZZLE_PARK_FEATURE
}

@ -53,40 +53,11 @@ class Nozzle {
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes
) __attribute__((optimize ("Os"))) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
// Move to the starting point
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
// Start the stroke pattern
for (uint8_t i = 0; i < (strokes >>1); i++) {
do_blocking_move_to_xy(end.x, end.y);
do_blocking_move_to_xy(start.x, start.y);
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to(initial.x, initial.y, initial.z);
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
) __attribute__((optimize ("Os")));
/**
* @brief Zig-zag clean pattern
* @details Apply a zig-zag cleanning pattern
* @details Apply a zig-zag cleaning pattern
*
* @param start point_t defining the starting point
* @param end point_t defining the ending point
@ -98,49 +69,22 @@ class Nozzle {
__attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) uint8_t const &objects
) __attribute__((optimize ("Os"))) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length; // [twice the] Amplitude
float P = ( nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height ) / (objects << 1); // Period
// Don't allow impossible triangles
if (A <= 0.0f || P <= 0.0f ) return;
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
for (uint8_t j = 0; j < strokes; j++) {
for (uint8_t i = 0; i < (objects << 1); i++) {
float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y);
if (i == 0) do_blocking_move_to_z(start.z);
}
for (int i = (objects << 1); i > -1; i--) {
float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y);
}
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
#endif // NOZZLE_CLEAN_GOBACK
) __attribute__((optimize ("Os")));
#endif // NOZZLE_CLEAN_FEATURE
}
/**
* @brief Circular clean pattern
* @details Apply a circular cleaning pattern
*
* @param start point_t defining the middle of circle
* @param strokes number of strokes to execute
* @param radius radius of circle
*/
static void circle(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &middle,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius
) __attribute__((optimize ("Os")));
public:
/**
@ -153,54 +97,13 @@ class Nozzle {
static void clean(
__attribute__((unused)) uint8_t const &pattern,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius,
__attribute__((unused)) uint8_t const &objects = 0
) __attribute__((optimize ("Os"))) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(DELTA)
if (current_position[Z_AXIS] > delta_clip_start_height)
do_blocking_move_to_z(delta_clip_start_height);
#endif
switch (pattern) {
case 1:
Nozzle::zigzag(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes, objects);
break;
default:
Nozzle::stroke(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes);
}
#endif // NOZZLE_CLEAN_FEATURE
}
) __attribute__((optimize ("Os")));
static void park(
__attribute__((unused)) uint8_t const &z_action
) __attribute__((optimize ("Os"))) {
#if ENABLED(NOZZLE_PARK_FEATURE)
float const z = current_position[Z_AXIS];
point_t const park = NOZZLE_PARK_POINT;
switch(z_action) {
case 1: // force Z-park height
do_blocking_move_to_z(park.z);
break;
case 2: // Raise by Z-park height
do_blocking_move_to_z(
(z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z);
break;
default: // Raise to Z-park height if lower
if (current_position[Z_AXIS] < park.z)
do_blocking_move_to_z(park.z);
}
do_blocking_move_to_xy(park.x, park.y);
#endif // NOZZLE_PARK_FEATURE
}
) __attribute__((optimize ("Os")));
};
#endif

Loading…
Cancel
Save