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@ -105,6 +105,8 @@
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#define MSG_UBL_TOOLS _UxGT("UBL-Werkzeuge")
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#define MSG_UBL_TOOLS _UxGT("UBL-Werkzeuge")
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#define MSG_UBL_LEVEL_BED _UxGT("Unified Bed Leveling")
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#define MSG_UBL_LEVEL_BED _UxGT("Unified Bed Leveling")
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#define MSG_LCD_TILTING_MESH _UxGT("Berührungspunkt")
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#define MSG_LCD_TILTING_MESH _UxGT("Berührungspunkt")
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#define MSG_M48_TEST _UxGT("M48 Sondentest")
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#define MSG_M48_DEVIATION _UxGT("Abweichung")
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#define MSG_IDEX_MENU _UxGT("IDEX-Modus")
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#define MSG_IDEX_MENU _UxGT("IDEX-Modus")
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#define MSG_OFFSETS_MENU _UxGT("Werkzeugversätze")
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#define MSG_OFFSETS_MENU _UxGT("Werkzeugversätze")
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#define MSG_IDEX_MODE_AUTOPARK _UxGT("Autom. parken")
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#define MSG_IDEX_MODE_AUTOPARK _UxGT("Autom. parken")
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@ -488,6 +490,7 @@
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#define MSG_VTOOLS_RESET _UxGT("V-Tools ist resetet")
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#define MSG_VTOOLS_RESET _UxGT("V-Tools ist resetet")
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#define MSG_START_Z _UxGT("Z Start")
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#define MSG_START_Z _UxGT("Z Start")
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#define MSG_END_Z _UxGT("Z Ende")
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#define MSG_END_Z _UxGT("Z Ende")
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#define MSG_GAMES _UxGT("Spiele")
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#define MSG_BRICKOUT _UxGT("Brickout")
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#define MSG_BRICKOUT _UxGT("Brickout")
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#define MSG_INVADERS _UxGT("Invaders")
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#define MSG_INVADERS _UxGT("Invaders")
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#define MSG_SNAKE _UxGT("Sn4k3")
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#define MSG_SNAKE _UxGT("Sn4k3")
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