Cleanup do_blocking_move_to for DELTA

2.0.x
Scott Lahteine 9 years ago
parent b78590e63d
commit 311c7dadb6

@ -1679,35 +1679,35 @@ void do_blocking_move_to(float x, float y, float z, float fr_mm_m /*=0.0*/) {
feedrate_mm_m = (fr_mm_m != 0.0) ? fr_mm_m : XY_PROBE_FEEDRATE_MM_M;
set_destination_to_current(); // sync destination at the start
// when in the danger zone
if (current_position[Z_AXIS] > delta_clip_start_height) {
if (delta_clip_start_height < z) { // staying in the danger zone
destination[X_AXIS] = x; // move directly
if (z > delta_clip_start_height) { // staying in the danger zone
destination[X_AXIS] = x; // move directly (uninterpolated)
destination[Y_AXIS] = y;
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
prepare_move_to_destination_raw(); // set_current_to_destination
return;
} else { // leave the danger zone
destination[X_AXIS] = current_position[X_AXIS];
destination[Y_AXIS] = current_position[Y_AXIS];
}
else {
destination[Z_AXIS] = delta_clip_start_height;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
prepare_move_to_destination_raw(); // set_current_to_destination
}
}
if (current_position[Z_AXIS] < z) { // raise
destination[X_AXIS] = current_position[X_AXIS];
destination[Y_AXIS] = current_position[Y_AXIS];
if (z > current_position[Z_AXIS]) { // raising?
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
prepare_move_to_destination_raw(); // set_current_to_destination
}
destination[X_AXIS] = x;
destination[Y_AXIS] = y;
destination[Z_AXIS] = current_position[Z_AXIS];
prepare_move_to_destination(); // this will also set_current_to_destination
prepare_move_to_destination(); // set_current_to_destination
if (current_position[Z_AXIS] > z) { // lower
if (z < current_position[Z_AXIS]) { // lowering?
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
prepare_move_to_destination_raw(); // set_current_to_destination
}
#else

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