Merge pull request #1957 from Voxel8/sjk/home_y_before_x

Allow Y to home before X with option in Configuration_adv.h.
2.0.x
Scott Lahteine 10 years ago
commit 28aef684b4

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -1933,6 +1933,11 @@ inline void gcode_G28() {
#endif // QUICK_HOME #endif // QUICK_HOME
#ifdef HOME_Y_BEFORE_X
// Home Y
if (home_all_axis || homeY) HOMEAXIS(Y);
#endif
// Home X // Home X
if (home_all_axis || homeX) { if (home_all_axis || homeX) {
#ifdef DUAL_X_CARRIAGE #ifdef DUAL_X_CARRIAGE
@ -1952,8 +1957,10 @@ inline void gcode_G28() {
#endif #endif
} }
// Home Y #ifndef HOME_Y_BEFORE_X
if (home_all_axis || homeY) HOMEAXIS(Y); // Home Y
if (home_all_axis || homeY) HOMEAXIS(Y);
#endif
// Home Z last if homing towards the bed // Home Z last if homing towards the bed
#if Z_HOME_DIR < 0 #if Z_HOME_DIR < 0

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}

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