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@ -583,9 +583,6 @@
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// and processor overload (too many expensive sqrt calls).
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// and processor overload (too many expensive sqrt calls).
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#define DELTA_SEGMENTS_PER_SECOND 80
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#define DELTA_SEGMENTS_PER_SECOND 80
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// Convert feedrates to apply to the Effector instead of the Carriages
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//#define DELTA_FEEDRATE_SCALING
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// After homing move down to a height where XY movement is unconstrained
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// After homing move down to a height where XY movement is unconstrained
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#define DELTA_HOME_TO_SAFE_ZONE
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#define DELTA_HOME_TO_SAFE_ZONE
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