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@ -486,12 +486,6 @@ inline bool prime_nozzle() {
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return G26_OK;
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return G26_OK;
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}
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}
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float valid_trig_angle(float d) {
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while (d > 360.0) d -= 360.0;
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while (d < 0.0) d += 360.0;
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return d;
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}
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/**
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/**
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* G26: Mesh Validation Pattern generation.
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* G26: Mesh Validation Pattern generation.
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*
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*
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