Heated Chamber for Graphical LCD (#14190)

2.0.x
InsanityAutomation 6 years ago committed by Scott Lahteine
parent 93ab16c6e4
commit 123e58d9c3

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -659,6 +659,63 @@
#endif // !STATUS_BED_WIDTH && !STATUS_COMBINE_HEATERS && HAS_HEATED_BED && HOTENDS < 4
#if HAS_HEATED_CHAMBER
#define STATUS_CHAMBER_WIDTH 16
#ifdef STATUS_CHAMBER_ANIM
const unsigned char status_chamber_bmp[] PROGMEM = {
B11111111,B11111111,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B10000000,B00000001,
B11111111,B11111111,
B11111111,B11111111
};
const unsigned char status_chamber_on_bmp[] PROGMEM = {
B11111111,B11111111,
B10000000,B00000001,
B10000100,B00100001,
B10000010,B00010001,
B10000010,B00010001,
B10000100,B00100001,
B10001000,B01000001,
B10001000,B01000001,
B10000100,B00100001,
B10000000,B00000001,
B11111111,B11111111,
B11111111,B11111111
};
#else
const unsigned char status_chamber_bmp[] PROGMEM = {
B11111111,B11111111,
B10000000,B00000001,
B10000100,B00100001,
B10000010,B00010001,
B10000010,B00010001,
B10000100,B00100001,
B10001000,B01000001,
B10001000,B01000001,
B10000100,B00100001,
B10000000,B00000001,
B11111111,B11111111,
B11111111,B11111111
};
#endif
#endif // HAS_HEATED_CHAMBER
// Can also be overridden in Configuration.h
// If you can afford it, try the 3-frame fan animation!
// Don't compile in the fan animation with no fan
@ -1302,6 +1359,50 @@
#endif
//
// Chamber Bitmap Properties
//
#ifndef STATUS_CHAMBER_WIDTH
#define STATUS_CHAMBER_WIDTH 0
#endif
#ifndef STATUS_CHAMBER_BYTEWIDTH
#define STATUS_CHAMBER_BYTEWIDTH BW(STATUS_CHAMBER_WIDTH)
#endif
#if STATUS_CHAMBER_WIDTH && !STATUS_HEATERS_WIDTH
#ifndef STATUS_CHAMBER_X
#define STATUS_CHAMBER_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_CHAMBER_BYTEWIDTH) * 8)
#endif
#ifndef STATUS_CHAMBER_HEIGHT
#ifdef STATUS_CHAMBER_ANIM
#define STATUS_CHAMBER_HEIGHT(S) ((S) ? sizeof(status_chamber_on_bmp) / (STATUS_CHAMBER_BYTEWIDTH) : sizeof(status_chamber_bmp) / (STATUS_CHAMBER_BYTEWIDTH))
#else
#define STATUS_CHAMBER_HEIGHT(S) (sizeof(status_chamber_bmp) / (STATUS_CHAMBER_BYTEWIDTH))
#endif
#endif
#ifndef STATUS_CHAMBER_Y
#define STATUS_CHAMBER_Y(S) (20 - STATUS_CHAMBER_HEIGHT(S))
#endif
#ifndef STATUS_CHAMBER_TEXT_X
#define STATUS_CHAMBER_TEXT_X (STATUS_CHAMBER_X + 7)
#endif
static_assert(
sizeof(status_chamber_bmp) == (STATUS_CHAMBER_BYTEWIDTH) * (STATUS_CHAMBER_HEIGHT(0)),
"Status chamber bitmap (status_chamber_bmp) dimensions don't match data."
);
#ifdef STATUS_CHAMBER_ANIM
static_assert(
sizeof(status_chamber_on_bmp) == (STATUS_CHAMBER_BYTEWIDTH) * (STATUS_CHAMBER_HEIGHT(1)),
"Status chamber bitmap (status_chamber_on_bmp) dimensions don't match data."
);
#endif
#endif
//
// Bed Bitmap Properties
//
@ -1314,7 +1415,7 @@
#if STATUS_BED_WIDTH && !STATUS_HEATERS_WIDTH
#ifndef STATUS_BED_X
#define STATUS_BED_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
#define STATUS_BED_X (128 - (STATUS_CHAMBER_BYTEWIDTH + STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
#endif
#ifndef STATUS_BED_HEIGHT

@ -74,6 +74,7 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
#define ANIM_HOTEND (HOTENDS && ENABLED(STATUS_HOTEND_ANIM))
#define ANIM_BED (DO_DRAW_BED && ENABLED(STATUS_BED_ANIM))
#define ANIM_CHAMBER (HAS_HEATED_CHAMBER && ENABLED(STATUS_CHAMBER_ANIM))
#if ANIM_HOTEND || ANIM_BED
uint8_t heat_bits;
@ -88,6 +89,11 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
#else
#define BED_ALT() false
#endif
#if ANIM_CHAMBER
#define CHAMBER_ALT() TEST(heat_bits, 6)
#else
#define CHAMBER_ALT() false
#endif
#define MAX_HOTEND_DRAW MIN(HOTENDS, ((LCD_PIXEL_WIDTH - (STATUS_LOGO_BYTEWIDTH + STATUS_FAN_BYTEWIDTH) * 8) / (STATUS_HEATERS_XSPACE)))
#define STATUS_HEATERS_BOT (STATUS_HEATERS_Y + STATUS_HEATERS_HEIGHT - 1)
@ -126,6 +132,27 @@ FORCE_INLINE void _draw_heater_status(const int8_t heater, const bool blink) {
target = IFBED(thermalManager.degTargetBed(), thermalManager.degTargetHotend(heater));
#endif
#if HAS_HEATED_CHAMBER
FORCE_INLINE void _draw_chamber_status(const bool blink) {
const float temp = thermalManager.degChamber(),
target = thermalManager.degTargetChamber();
#if !HEATER_IDLE_HANDLER
UNUSED(blink);
#endif
if (PAGE_UNDER(7)) {
#if HEATER_IDLE_HANDLER
const bool is_idle = false, // thermalManager.chamber_idle.timed_out,
dodraw = (blink || !is_idle);
#else
constexpr bool dodraw = true;
#endif
if (dodraw) _draw_centered_temp(target + 0.5, STATUS_CHAMBER_TEXT_X, 7);
}
if (PAGE_CONTAINS(28 - INFO_FONT_ASCENT, 28 - 1))
_draw_centered_temp(temp + 0.5f, STATUS_CHAMBER_TEXT_X, 28);
}
#endif
#if DISABLED(STATUS_HOTEND_ANIM)
#define STATIC_HOTEND true
#define HOTEND_DOT isHeat
@ -271,7 +298,7 @@ void MarlinUI::draw_status_screen() {
// At the first page, generate new display values
if (first_page) {
#if ANIM_HOTEND || ANIM_BED
#if ANIM_HOTEND || ANIM_BED || ANIM_CHAMBER
uint8_t new_bits = 0;
#if ANIM_HOTEND
HOTEND_LOOP() if (thermalManager.isHeatingHotend(e) ^ SHOW_ON_STATE) SBI(new_bits, e);
@ -279,6 +306,9 @@ void MarlinUI::draw_status_screen() {
#if ANIM_BED
if (thermalManager.isHeatingBed() ^ SHOW_ON_STATE) SBI(new_bits, 7);
#endif
#if ANIM_CHAMBER
if (thermalManager.isHeatingChamber() ^ SHOW_ON_STATE) SBI(new_bits, 6);
#endif
heat_bits = new_bits;
#endif
strcpy(xstring, ftostr4sign(LOGICAL_X_POSITION(current_position[X_AXIS])));
@ -326,6 +356,20 @@ void MarlinUI::draw_status_screen() {
u8g.drawBitmapP(STATUS_BED_X, bedy, STATUS_BED_BYTEWIDTH, bedh, BED_BITMAP(BED_ALT()));
#endif
#if DO_DRAW_CHAMBER
#if ANIM_HAMBER
#define CHAMBER_BITMAP(S) ((S) ? status_chamber_on_bmp : status_chamber_bmp)
#else
#define CHAMBER_BITMAP(S) status_chamber_bmp
#endif
if (PAGE_CONTAINS(STATUS_CHAMBER_Y, STATUS_CHAMBER_Y + STATUS_CHAMBER_HEIGHT - 1))
u8g.drawBitmapP(
STATUS_CHAMBER_X, STATUS_CHAMBER_Y,
STATUS_CHAMBER_BYTEWIDTH, STATUS_CHAMBER_HEIGHT,
CHAMBER_BITMAP(CHAMBER_ALT())
);
#endif
#if DO_DRAW_FAN
#if STATUS_FAN_FRAMES > 2
static bool old_blink;
@ -366,6 +410,10 @@ void MarlinUI::draw_status_screen() {
_draw_heater_status(-1, blink);
#endif
#if HAS_HEATED_CHAMBER
_draw_chamber_status(blink);
#endif
// Fan, if a bitmap was provided
#if DO_DRAW_FAN
if (PAGE_CONTAINS(STATUS_FAN_TEXT_Y - INFO_FONT_ASCENT, STATUS_FAN_TEXT_Y - 1)) {

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1043,6 +1043,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1047,6 +1047,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1043,6 +1043,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1043,6 +1043,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1040,6 +1040,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1052,6 +1052,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1041,6 +1041,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1037,6 +1037,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1038,6 +1038,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1039,6 +1039,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

@ -1040,6 +1040,7 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

Loading…
Cancel
Save