|
|
|
/**
|
|
|
|
* Marlin 3D Printer Firmware
|
|
|
|
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
|
|
|
|
*
|
|
|
|
* Based on Sprinter and grbl.
|
|
|
|
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* delta.h - Delta-specific functions
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __DELTA_H__
|
|
|
|
#define __DELTA_H__
|
|
|
|
|
|
|
|
extern float delta_height,
|
|
|
|
delta_endstop_adj[ABC],
|
|
|
|
delta_radius,
|
|
|
|
delta_diagonal_rod,
|
|
|
|
delta_segments_per_second,
|
|
|
|
delta_calibration_radius,
|
|
|
|
delta_tower_angle_trim[ABC];
|
|
|
|
|
|
|
|
extern float delta_tower[ABC][2],
|
|
|
|
delta_diagonal_rod_2_tower[ABC],
|
|
|
|
delta_clip_start_height;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Recalculate factors used for delta kinematics whenever
|
|
|
|
* settings have been changed (e.g., by M665).
|
|
|
|
*/
|
|
|
|
void recalc_delta_settings();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Delta Inverse Kinematics
|
|
|
|
*
|
|
|
|
* Calculate the tower positions for a given machine
|
|
|
|
* position, storing the result in the delta[] array.
|
|
|
|
*
|
|
|
|
* This is an expensive calculation, requiring 3 square
|
|
|
|
* roots per segmented linear move, and strains the limits
|
|
|
|
* of a Mega2560 with a Graphical Display.
|
|
|
|
*
|
|
|
|
* Suggested optimizations include:
|
|
|
|
*
|
|
|
|
* - Disable the home_offset (M206) and/or position_shift (G92)
|
|
|
|
* features to remove up to 12 float additions.
|
|
|
|
*
|
|
|
|
* - Use a fast-inverse-sqrt function and add the reciprocal.
|
|
|
|
* (see above)
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if ENABLED(DELTA_FAST_SQRT) && defined(__AVR__)
|
|
|
|
/**
|
|
|
|
* Fast inverse sqrt from Quake III Arena
|
|
|
|
* See: https://en.wikipedia.org/wiki/Fast_inverse_square_root
|
|
|
|
*/
|
|
|
|
float Q_rsqrt(float number);
|
|
|
|
#define _SQRT(n) (1.0f / Q_rsqrt(n))
|
|
|
|
#else
|
|
|
|
#define _SQRT(n) SQRT(n)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Macro to obtain the Z position of an individual tower
|
|
|
|
#define DELTA_Z(V,T) V[Z_AXIS] + _SQRT( \
|
|
|
|
delta_diagonal_rod_2_tower[T] - HYPOT2( \
|
|
|
|
delta_tower[T][X_AXIS] - V[X_AXIS], \
|
|
|
|
delta_tower[T][Y_AXIS] - V[Y_AXIS] \
|
|
|
|
) \
|
|
|
|
)
|
|
|
|
|
|
|
|
#define DELTA_IK(V) do { \
|
|
|
|
delta[A_AXIS] = DELTA_Z(V, A_AXIS); \
|
|
|
|
delta[B_AXIS] = DELTA_Z(V, B_AXIS); \
|
|
|
|
delta[C_AXIS] = DELTA_Z(V, C_AXIS); \
|
|
|
|
}while(0)
|
|
|
|
|
|
|
|
void inverse_kinematics(const float raw[XYZ]);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate the highest Z position where the
|
|
|
|
* effector has the full range of XY motion.
|
|
|
|
*/
|
|
|
|
float delta_safe_distance_from_top();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Delta Forward Kinematics
|
|
|
|
*
|
|
|
|
* See the Wikipedia article "Trilateration"
|
|
|
|
* https://en.wikipedia.org/wiki/Trilateration
|
|
|
|
*
|
|
|
|
* Establish a new coordinate system in the plane of the
|
|
|
|
* three carriage points. This system has its origin at
|
|
|
|
* tower1, with tower2 on the X axis. Tower3 is in the X-Y
|
|
|
|
* plane with a Z component of zero.
|
|
|
|
* We will define unit vectors in this coordinate system
|
|
|
|
* in our original coordinate system. Then when we calculate
|
|
|
|
* the Xnew, Ynew and Znew values, we can translate back into
|
|
|
|
* the original system by moving along those unit vectors
|
|
|
|
* by the corresponding values.
|
|
|
|
*
|
|
|
|
* Variable names matched to Marlin, c-version, and avoid the
|
|
|
|
* use of any vector library.
|
|
|
|
*
|
|
|
|
* by Andreas Hardtung 2016-06-07
|
|
|
|
* based on a Java function from "Delta Robot Kinematics V3"
|
|
|
|
* by Steve Graves
|
|
|
|
*
|
|
|
|
* The result is stored in the cartes[] array.
|
|
|
|
*/
|
|
|
|
void forward_kinematics_DELTA(float z1, float z2, float z3);
|
|
|
|
|
|
|
|
FORCE_INLINE void forward_kinematics_DELTA(float point[ABC]) {
|
|
|
|
forward_kinematics_DELTA(point[A_AXIS], point[B_AXIS], point[C_AXIS]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void home_delta();
|
|
|
|
|
|
|
|
#endif // __DELTA_H__
|