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/**
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* Marlin 3D Printer Firmware
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* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTRALCD_H
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#define ULTRALCD_H
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#include "../inc/MarlinConfig.h"
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#if ENABLED(ULTRA_LCD)
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#include "../Marlin.h"
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#define BUTTON_EXISTS(BN) (defined(BTN_## BN) && BTN_## BN >= 0)
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#define BUTTON_PRESSED(BN) !READ(BTN_## BN)
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extern int16_t lcd_preheat_hotend_temp[2], lcd_preheat_bed_temp[2], lcd_preheat_fan_speed[2];
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#if ENABLED(LCD_BED_LEVELING) && ENABLED(PROBE_MANUALLY)
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extern bool lcd_wait_for_move;
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#endif
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int16_t lcd_strlen(const char* s);
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int16_t lcd_strlen_P(const char* s);
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void lcd_update();
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void lcd_init();
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bool lcd_hasstatus();
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void lcd_setstatus(const char* message, const bool persist=false);
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void lcd_setstatusPGM(const char* message, const int8_t level=0);
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void lcd_setalertstatusPGM(const char* message);
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void lcd_status_printf_P(const uint8_t level, const char * const fmt, ...);
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void lcd_reset_alert_level();
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void lcd_kill_screen();
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void kill_screen(const char* lcd_msg);
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bool lcd_detected(void);
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extern uint8_t lcdDrawUpdate;
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inline void lcd_refresh() { lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; }
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#if HAS_BUZZER
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void lcd_buzz(const long duration, const uint16_t freq);
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#endif
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#if ENABLED(LCD_PROGRESS_BAR) && PROGRESS_MSG_EXPIRE > 0
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void dontExpireStatus();
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#endif
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#if ENABLED(ADC_KEYPAD)
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uint8_t get_ADC_keyValue();
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#endif
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#if ENABLED(DOGLCD)
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extern uint16_t lcd_contrast;
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void set_lcd_contrast(const uint16_t value);
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#endif
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#if ENABLED(SHOW_BOOTSCREEN)
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void lcd_bootscreen();
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#endif
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#define LCD_UPDATE_INTERVAL 100
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#if ENABLED(ULTIPANEL)
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extern bool defer_return_to_status;
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// Function pointer to menu functions.
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typedef void (*screenFunc_t)();
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void lcd_goto_screen(screenFunc_t screen, const uint32_t encoder=0);
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#define BLEN_A 0
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#define BLEN_B 1
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// Encoder click is directly connected
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#if BUTTON_EXISTS(ENC)
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#define BLEN_C 2
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#endif
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#define EN_A (_BV(BLEN_A))
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#define EN_B (_BV(BLEN_B))
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#define EN_C (_BV(BLEN_C))
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extern volatile uint8_t buttons; // The last-checked buttons in a bit array.
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void lcd_buttons_update();
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void lcd_quick_feedback(); // Audible feedback for a button click - could also be visual
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void lcd_completion_feedback(const bool good=true);
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#if ENABLED(ADVANCED_PAUSE_FEATURE)
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void lcd_advanced_pause_show_message(const AdvancedPauseMessage message);
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#endif
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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void lcd_mesh_edit_setup(float initial);
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float lcd_mesh_edit();
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void lcd_z_offset_edit_setup(float);
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float lcd_z_offset_edit();
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#endif
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#if ENABLED(DELTA_CALIBRATION_MENU)
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float lcd_probe_pt(const float &lx, const float &ly);
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#endif
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#else
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inline void lcd_buttons_update() {}
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#endif
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#if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT)
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extern millis_t previous_lcd_status_ms;
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#endif
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bool lcd_blink();
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#if ENABLED(REPRAPWORLD_KEYPAD) // is also ULTIPANEL and NEWPANEL
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#define REPRAPWORLD_BTN_OFFSET 0 // bit offset into buttons for shift register values
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#define BLEN_REPRAPWORLD_KEYPAD_F3 0
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#define BLEN_REPRAPWORLD_KEYPAD_F2 1
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#define BLEN_REPRAPWORLD_KEYPAD_F1 2
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#define BLEN_REPRAPWORLD_KEYPAD_DOWN 3
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#define BLEN_REPRAPWORLD_KEYPAD_RIGHT 4
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#define BLEN_REPRAPWORLD_KEYPAD_MIDDLE 5
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#define BLEN_REPRAPWORLD_KEYPAD_UP 6
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#define BLEN_REPRAPWORLD_KEYPAD_LEFT 7
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#define EN_REPRAPWORLD_KEYPAD_F3 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F3))
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#define EN_REPRAPWORLD_KEYPAD_F2 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F2))
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#define EN_REPRAPWORLD_KEYPAD_F1 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F1))
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#define EN_REPRAPWORLD_KEYPAD_DOWN (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_DOWN))
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#define EN_REPRAPWORLD_KEYPAD_RIGHT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_RIGHT))
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#define EN_REPRAPWORLD_KEYPAD_MIDDLE (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_MIDDLE))
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#define EN_REPRAPWORLD_KEYPAD_UP (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_UP))
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#define EN_REPRAPWORLD_KEYPAD_LEFT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_LEFT))
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#define REPRAPWORLD_KEYPAD_MOVE_Z_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F3)
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#define REPRAPWORLD_KEYPAD_MOVE_Z_UP (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F2)
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#define REPRAPWORLD_KEYPAD_MOVE_MENU (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F1)
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#define REPRAPWORLD_KEYPAD_MOVE_Y_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_DOWN)
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#define REPRAPWORLD_KEYPAD_MOVE_X_RIGHT (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_RIGHT)
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#define REPRAPWORLD_KEYPAD_MOVE_HOME (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_MIDDLE)
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#define REPRAPWORLD_KEYPAD_MOVE_Y_UP (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_UP)
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#define REPRAPWORLD_KEYPAD_MOVE_X_LEFT (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_LEFT)
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#if ENABLED(ADC_KEYPAD)
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#define REPRAPWORLD_KEYPAD_MOVE_HOME (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F1)
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#define KEYPAD_EN_C EN_REPRAPWORLD_KEYPAD_MIDDLE
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#else
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#define REPRAPWORLD_KEYPAD_MOVE_HOME (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_MIDDLE)
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#define KEYPAD_EN_C EN_REPRAPWORLD_KEYPAD_F1
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#endif
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#define REPRAPWORLD_KEYPAD_MOVE_MENU (buttons_reprapworld_keypad & KEYPAD_EN_C)
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#if BUTTON_EXISTS(ENC)
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#define LCD_CLICKED ((buttons & EN_C) || REPRAPWORLD_KEYPAD_MOVE_MENU)
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#else
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#define LCD_CLICKED REPRAPWORLD_KEYPAD_MOVE_MENU
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#endif
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#define REPRAPWORLD_KEYPAD_PRESSED (buttons_reprapworld_keypad & ( \
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EN_REPRAPWORLD_KEYPAD_F3 | \
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EN_REPRAPWORLD_KEYPAD_F2 | \
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EN_REPRAPWORLD_KEYPAD_F1 | \
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EN_REPRAPWORLD_KEYPAD_DOWN | \
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EN_REPRAPWORLD_KEYPAD_RIGHT | \
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EN_REPRAPWORLD_KEYPAD_MIDDLE | \
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EN_REPRAPWORLD_KEYPAD_UP | \
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EN_REPRAPWORLD_KEYPAD_LEFT) \
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)
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#elif ENABLED(NEWPANEL)
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#define LCD_CLICKED (buttons & EN_C)
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#else
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#define LCD_CLICKED false
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#endif
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#else // no LCD
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inline void lcd_update() {}
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inline void lcd_init() {}
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inline bool lcd_hasstatus() { return false; }
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inline void lcd_setstatus(const char* const message, const bool persist=false) { UNUSED(message); UNUSED(persist); }
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inline void lcd_setstatusPGM(const char* const message, const int8_t level=0) { UNUSED(message); UNUSED(level); }
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inline void lcd_setalertstatusPGM(const char* message) { UNUSED(message); }
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inline void lcd_status_printf_P(const uint8_t level, const char * const fmt, ...) { UNUSED(level); UNUSED(fmt); }
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inline void lcd_buttons_update() {}
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inline void lcd_reset_alert_level() {}
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inline bool lcd_detected() { return true; }
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inline void lcd_refresh() {}
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#endif // ULTRA_LCD
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#define LCD_MESSAGEPGM(x) lcd_setstatusPGM(PSTR(x))
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#define LCD_ALERTMESSAGEPGM(x) lcd_setalertstatusPGM(PSTR(x))
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void lcd_reset_status();
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// For i2c define BUZZ to use lcd_buzz
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#if ENABLED(LCD_USE_I2C_BUZZER)
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#define BUZZ(d,f) lcd_buzz(d, f)
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#endif
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#endif // ULTRALCD_H
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