|
|
@ -81,7 +81,6 @@ def play2():
|
|
|
|
true_y_1 = False
|
|
|
|
true_y_1 = False
|
|
|
|
|
|
|
|
|
|
|
|
while not true_taken_2:
|
|
|
|
while not true_taken_2:
|
|
|
|
|
|
|
|
|
|
|
|
while not true_x_1:
|
|
|
|
while not true_x_1:
|
|
|
|
|
|
|
|
|
|
|
|
x_input_2 = int(input("Enter x axis position (1, 2, 3): "))
|
|
|
|
x_input_2 = int(input("Enter x axis position (1, 2, 3): "))
|
|
|
@ -125,14 +124,14 @@ def win():
|
|
|
|
global x
|
|
|
|
global x
|
|
|
|
# globaly fuj fuj
|
|
|
|
# globaly fuj fuj
|
|
|
|
x0_y0 = grid[0][0] # <-- gay
|
|
|
|
x0_y0 = grid[0][0] # <-- gay
|
|
|
|
x0_y1 = grid[0][1]
|
|
|
|
x0_y1 = grid[0][1] # <-- gay
|
|
|
|
x0_y2 = grid[0][2]
|
|
|
|
x0_y2 = grid[0][2] # <-- gay
|
|
|
|
x1_y0 = grid[1][0]
|
|
|
|
x1_y0 = grid[1][0] # <-- gay
|
|
|
|
x1_y1 = grid[1][1]
|
|
|
|
x1_y1 = grid[1][1] # <-- gay
|
|
|
|
x1_y2 = grid[1][2]
|
|
|
|
x1_y2 = grid[1][2] # <-- gay
|
|
|
|
x2_y0 = grid[2][0]
|
|
|
|
x2_y0 = grid[2][0] # <-- gay
|
|
|
|
x2_y1 = grid[2][1]
|
|
|
|
x2_y1 = grid[2][1] # <-- gay
|
|
|
|
x2_y2 = grid[2][2]
|
|
|
|
x2_y2 = grid[2][2] # <-- gay
|
|
|
|
|
|
|
|
|
|
|
|
if x0_y0 == x0_y1 == x0_y2 and x0_y0 == "X":
|
|
|
|
if x0_y0 == x0_y1 == x0_y2 and x0_y0 == "X":
|
|
|
|
print("Player 1 wins")
|
|
|
|
print("Player 1 wins")
|
|
|
|