|
|
|
@ -5,18 +5,28 @@ grid = [
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
x = False
|
|
|
|
|
# nazev promenny nic nerika
|
|
|
|
|
# taky ta definice je kilometry od mista kde se
|
|
|
|
|
# ta promenna pouzije :(
|
|
|
|
|
|
|
|
|
|
def play1():
|
|
|
|
|
def play1(): # dve oddeleny funkce pro ruzne hrace
|
|
|
|
|
# debilni protoze a) nemuzeme snadno pridat hrace
|
|
|
|
|
# b) opakovani kodu
|
|
|
|
|
|
|
|
|
|
global x_input_1
|
|
|
|
|
global y_input_1
|
|
|
|
|
true_x = False
|
|
|
|
|
true_y = False
|
|
|
|
|
# oof, globaly
|
|
|
|
|
|
|
|
|
|
true_x = False # lol, to jsou nazvy.
|
|
|
|
|
true_y = False # procs tam nenapsal rovnou:
|
|
|
|
|
#false_y = True
|
|
|
|
|
# :D
|
|
|
|
|
true_taken_1 = False
|
|
|
|
|
|
|
|
|
|
print("Now will play player 1")
|
|
|
|
|
print("Now will play player 1") # english
|
|
|
|
|
|
|
|
|
|
while not true_taken_1:
|
|
|
|
|
while not true_taken_1: # celkem elegantni, az na to ze moc ne
|
|
|
|
|
# chytrejsi
|
|
|
|
|
|
|
|
|
|
while not true_x:
|
|
|
|
|
|
|
|
|
@ -62,6 +72,7 @@ def play2():
|
|
|
|
|
print("Now will play player 2\n")
|
|
|
|
|
global x_input_2
|
|
|
|
|
global y_input_2
|
|
|
|
|
# globaly fuj fuj
|
|
|
|
|
true_taken_2 = False
|
|
|
|
|
true_x_1 = False
|
|
|
|
|
true_y_1 = False
|
|
|
|
@ -109,7 +120,8 @@ def play2():
|
|
|
|
|
|
|
|
|
|
def win():
|
|
|
|
|
global x
|
|
|
|
|
x0_y0 = grid[0][0]
|
|
|
|
|
# globaly fuj fuj
|
|
|
|
|
x0_y0 = grid[0][0] # <-- gay
|
|
|
|
|
x0_y1 = grid[0][1]
|
|
|
|
|
x0_y2 = grid[0][2]
|
|
|
|
|
x1_y0 = grid[1][0]
|
|
|
|
|