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@ -235,38 +235,10 @@ bool MarlinUI::get_blink() {
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////////////////////////////////////////////
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#if ENABLED(REPRAPWORLD_KEYPAD)
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volatile uint8_t buttons_reprapworld_keypad;
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#endif
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#if ENABLED(ADC_KEYPAD)
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volatile uint8_t MarlinUI::buttons_reprapworld_keypad;
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inline bool handle_adc_keypad() {
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#define ADC_MIN_KEY_DELAY 100
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if (buttons_reprapworld_keypad) {
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#if HAS_ENCODER_ACTION
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ui.refresh(LCDVIEW_REDRAW_NOW);
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if (encoderDirection == -1) { // side effect which signals we are inside a menu
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#if HAS_LCD_MENU
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if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) { menu_item_back::action(); ui.quick_feedback(); }
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else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) { ui.return_to_status(); ui.quick_feedback(); }
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#endif
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}
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else if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) encoderPosition = 0;
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#endif
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next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
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return true;
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}
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return false;
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}
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#elif ENABLED(REPRAPWORLD_KEYPAD)
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#if HAS_LCD_MENU
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#if DISABLED(ADC_KEYPAD) && HAS_LCD_MENU
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void lcd_move_x();
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void lcd_move_y();
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@ -285,45 +257,74 @@ bool MarlinUI::get_blink() {
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#endif
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inline void handle_reprapworld_keypad() {
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bool MarlinUI::handle_keypad() {
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static uint8_t keypad_debounce = 0;
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#if ENABLED(ADC_KEYPAD)
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if (!RRK( EN_REPRAPWORLD_KEYPAD_F1 | EN_REPRAPWORLD_KEYPAD_F2
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| EN_REPRAPWORLD_KEYPAD_F3 | EN_REPRAPWORLD_KEYPAD_DOWN
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| EN_REPRAPWORLD_KEYPAD_RIGHT | EN_REPRAPWORLD_KEYPAD_MIDDLE
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| EN_REPRAPWORLD_KEYPAD_UP | EN_REPRAPWORLD_KEYPAD_LEFT )
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) {
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if (keypad_debounce > 0) keypad_debounce--;
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}
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else if (!keypad_debounce) {
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keypad_debounce = 2;
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#define ADC_MIN_KEY_DELAY 100
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if (buttons_reprapworld_keypad) {
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#if HAS_ENCODER_ACTION
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refresh(LCDVIEW_REDRAW_NOW);
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if (encoderDirection == -1) { // side effect which signals we are inside a menu
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#if HAS_LCD_MENU
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if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) { menu_item_back::action(); quick_feedback(); }
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else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
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#endif
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}
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else if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) encoderPosition = 0;
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#endif
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next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
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return true;
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}
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const bool homed = all_axes_homed();
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#else // !ADC_KEYPAD
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#if HAS_LCD_MENU
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static uint8_t keypad_debounce = 0;
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if (RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE)) ui.goto_screen(menu_move);
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if (!RRK( EN_REPRAPWORLD_KEYPAD_F1 | EN_REPRAPWORLD_KEYPAD_F2
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| EN_REPRAPWORLD_KEYPAD_F3 | EN_REPRAPWORLD_KEYPAD_DOWN
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| EN_REPRAPWORLD_KEYPAD_RIGHT | EN_REPRAPWORLD_KEYPAD_MIDDLE
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| EN_REPRAPWORLD_KEYPAD_UP | EN_REPRAPWORLD_KEYPAD_LEFT )
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) {
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if (keypad_debounce > 0) keypad_debounce--;
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}
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else if (!keypad_debounce) {
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keypad_debounce = 2;
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#if DISABLED(DELTA) && Z_HOME_DIR == -1
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if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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#endif
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const bool homed = all_axes_homed();
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#if HAS_LCD_MENU
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if (homed) {
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#if ENABLED(DELTA) || Z_HOME_DIR != -1
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if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE)) goto_screen(menu_move);
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#if DISABLED(DELTA) && Z_HOME_DIR == -1
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if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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#endif
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if (RRK(EN_REPRAPWORLD_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1);
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}
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#endif // HAS_LCD_MENU
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if (homed) {
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#if ENABLED(DELTA) || Z_HOME_DIR != -1
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if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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#endif
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if (RRK(EN_REPRAPWORLD_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1);
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}
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if (!homed && RRK(EN_REPRAPWORLD_KEYPAD_F1)) enqueue_and_echo_commands_P(PSTR("G28"));
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}
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#endif // HAS_LCD_MENU
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if (!homed && RRK(EN_REPRAPWORLD_KEYPAD_F1)) enqueue_and_echo_commands_P(PSTR("G28"));
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return true;
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}
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#endif // !ADC_KEYPAD
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return false;
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}
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#endif // REPRAPWORLD_KEYPAD
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@ -684,18 +685,19 @@ void MarlinUI::update() {
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slow_buttons = read_slow_buttons(); // Buttons that take too long to read in interrupt context
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#endif
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#if ENABLED(ADC_KEYPAD)
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#if ENABLED(REPRAPWORLD_KEYPAD)
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if (handle_adc_keypad()) {
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if (
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#if ENABLED(ADC_KEYPAD)
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handle_keypad()
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#else
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handle_keypad()
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#endif
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) {
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#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
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return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
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#endif
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}
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#elif ENABLED(REPRAPWORLD_KEYPAD)
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handle_reprapworld_keypad();
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#endif
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const float abs_diff = ABS(encoderDiff);
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@ -990,25 +992,26 @@ void MarlinUI::update() {
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#endif // LCD_HAS_DIRECTIONAL_BUTTONS
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buttons = newbutton
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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| slow_buttons
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#endif
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;
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#if ENABLED(ADC_KEYPAD)
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uint8_t newbutton_reprapworld_keypad = 0;
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buttons = 0;
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if (buttons_reprapworld_keypad == 0) {
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newbutton_reprapworld_keypad = get_ADC_keyValue();
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uint8_t newbutton_reprapworld_keypad = get_ADC_keyValue();
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if (WITHIN(newbutton_reprapworld_keypad, 1, 8))
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buttons_reprapworld_keypad = _BV(newbutton_reprapworld_keypad - 1);
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}
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#elif ENABLED(REPRAPWORLD_KEYPAD)
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#else
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GET_SHIFT_BUTTON_STATES(buttons_reprapworld_keypad);
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buttons = newbutton
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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| slow_buttons
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#endif
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;
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#if ENABLED(REPRAPWORLD_KEYPAD)
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GET_SHIFT_BUTTON_STATES(buttons_reprapworld_keypad);
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#endif
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#endif
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