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@ -126,61 +126,71 @@ void GcodeSuite::M420() {
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#endif // AUTO_BED_LEVELING_UBL
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const bool seenV = parser.seen('V');
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#if HAS_MESH
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// Subtract the given value or the mean from all mesh values
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if (leveling_is_valid() && parser.seen('C')) {
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const float cval = parser.value_float();
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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if (leveling_is_valid()) {
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set_bed_leveling_enabled(false);
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ubl.adjust_mesh_to_mean(true, cval);
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// Subtract the given value or the mean from all mesh values
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if (parser.seen('C')) {
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const float cval = parser.value_float();
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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#else
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set_bed_leveling_enabled(false);
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ubl.adjust_mesh_to_mean(true, cval);
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#if ENABLED(M420_C_USE_MEAN)
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#else
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// Get the sum and average of all mesh values
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float mesh_sum = 0;
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;)
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mesh_sum += Z_VALUES(x, y);
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const float zmean = mesh_sum / float(GRID_MAX_POINTS);
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#if ENABLED(M420_C_USE_MEAN)
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#else
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// Get the sum and average of all mesh values
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float mesh_sum = 0;
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;)
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mesh_sum += Z_VALUES(x, y);
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const float zmean = mesh_sum / float(GRID_MAX_POINTS);
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// Find the low and high mesh values
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float lo_val = 100, hi_val = -100;
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;) {
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const float z = Z_VALUES(x, y);
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NOMORE(lo_val, z);
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NOLESS(hi_val, z);
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}
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// Take the mean of the lowest and highest
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const float zmean = (lo_val + hi_val) / 2.0 + cval;
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#else
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#endif
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// Find the low and high mesh values
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float lo_val = 100, hi_val = -100;
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;) {
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const float z = Z_VALUES(x, y);
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NOMORE(lo_val, z);
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NOLESS(hi_val, z);
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}
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// Take the mean of the lowest and highest
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const float zmean = (lo_val + hi_val) / 2.0 + cval;
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// If not very close to 0, adjust the mesh
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if (!NEAR_ZERO(zmean)) {
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set_bed_leveling_enabled(false);
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// Subtract the mean from all values
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;)
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Z_VALUES(x, y) -= zmean;
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#if ENABLED(ABL_BILINEAR_SUBDIVISION)
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bed_level_virt_interpolate();
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#endif
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}
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#endif
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// If not very close to 0, adjust the mesh
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if (!NEAR_ZERO(zmean)) {
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set_bed_leveling_enabled(false);
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// Subtract the mean from all values
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;)
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Z_VALUES(x, y) -= zmean;
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#if ENABLED(ABL_BILINEAR_SUBDIVISION)
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bed_level_virt_interpolate();
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#endif
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}
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#endif
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}
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}
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else if (to_enable || seenV) {
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SERIAL_ERROR_MSG("Invalid mesh.");
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goto EXIT_M420;
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}
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#endif // HAS_MESH
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// V to print the matrix or mesh
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if (parser.seen('V')) {
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if (seenV) {
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#if ABL_PLANAR
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planner.bed_level_matrix.debug(PSTR("Bed Level Correction Matrix:"));
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#else
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@ -205,6 +215,8 @@ void GcodeSuite::M420() {
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// Enable leveling if specified, or if previously active
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set_bed_leveling_enabled(to_enable);
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EXIT_M420:
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// Error if leveling failed to enable or reenable
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if (to_enable && !planner.leveling_active)
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SERIAL_ERROR_MSG(MSG_ERR_M420_FAILED);
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