Add bitmap graphics for GLCD
1. Marlin welcome screen 2. Status screen symbols 3 Extruders, heated bed, animated fan logo 1 3. Status screen symbols 3 Extruders, heated bed, animated fan logo 22.0.x
parent
c28e71a1bf
commit
83c790a020
@ -0,0 +1,121 @@
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#define START_BMPWIDTH 60 //Width in pixels
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#define START_BMPHEIGHT 64 //Height in pixels
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#define START_BMPBYTEWIDTH 8 //Width in bytes
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unsigned char start_bmp[574] PROGMEM = { //AVR-GCC, WinAVR
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xF9,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xF0,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xE0,0x7F,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xC0,0x3F,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0x80,0x1F,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0x00,0x0F,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFE,0x00,0x07,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFC,0x00,0x03,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xF8,0x00,0x01,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xF0,0x00,0x00,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xE0,0x00,0x00,0x7F,0xFF,0xF0,
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0xFF,0xFF,0xC0,0x00,0x00,0x3F,0xFF,0xF0,
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0xFF,0xFF,0x80,0x00,0x00,0x3F,0xFF,0xF0,
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0xFF,0xFF,0x00,0x00,0x00,0x1F,0xFF,0xF0,
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0xFF,0xFE,0x00,0x00,0x00,0x0F,0xFF,0xF0,
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0xFF,0xFE,0x00,0x00,0x00,0x07,0xFF,0xF0,
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0xFF,0xFC,0x00,0x00,0x00,0x07,0xFF,0xF0,
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0xFF,0xFC,0x00,0x00,0x00,0x03,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
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0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
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0xFF,0xFC,0x00,0x00,0x00,0x03,0xFF,0xF0,
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0xFF,0xFC,0x00,0x00,0x00,0x07,0xFF,0xF0,
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0xFF,0xFE,0x00,0x00,0x00,0x07,0xFF,0xF0,
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0xFF,0xFE,0x00,0x00,0x00,0x0F,0xFF,0xF0,
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0xFF,0xFF,0x00,0x00,0x00,0x1F,0xFF,0xF0,
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0xFF,0xFF,0x80,0x00,0x00,0x1F,0xFF,0xF0,
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0xFF,0xFF,0xC0,0x00,0x00,0x3F,0xFF,0xF0,
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0xFF,0xFF,0xE0,0x00,0x00,0x7F,0xFF,0xF0,
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0xFF,0xFF,0xF0,0x00,0x01,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFC,0x00,0x03,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0x00,0x1F,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
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0x83,0xFF,0xFF,0xFE,0x0F,0xFF,0xFF,0xF0,
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0x80,0xFF,0xFF,0xFE,0x03,0xFF,0xFF,0xF0,
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0x88,0x7F,0xFF,0xFE,0x23,0xFF,0xFF,0xF0,
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0x8C,0x70,0x38,0x0E,0x71,0x81,0xC0,0x70,
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0x8C,0x60,0x38,0x0E,0x63,0x80,0xC0,0x30,
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0x80,0xE3,0x19,0xC6,0x07,0xF8,0xC7,0x30,
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0x80,0xE0,0x19,0xC6,0x03,0x80,0xC7,0x10,
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0x8C,0x62,0x79,0xC6,0x63,0x9C,0xC7,0x30,
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0x8C,0x63,0xF8,0xC6,0x71,0x18,0xC6,0x30,
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0x8E,0x30,0x18,0x0E,0x71,0x80,0xC0,0x30,
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0x9E,0x38,0x39,0x1E,0x79,0xC4,0xC4,0xF0,
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0xFF,0xFF,0xF9,0xFF,0xFF,0xFF,0xC7,0xF0,
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0xFF,0xFF,0xF9,0xFF,0xFF,0xFF,0xC7,0xF0,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0
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};
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#define STATUS_SCREENWIDTH 115 //Width in pixels
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#define STATUS_SCREENHEIGHT 19 //Height in pixels
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#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
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unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
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0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
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0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
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0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
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0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
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0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
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0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
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0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
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0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
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0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
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0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
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0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
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0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
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};
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#define STATUS_SCREENWIDTH 115 //Width in pixels
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#define STATUS_SCREENHEIGHT 19 //Height in pixels
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#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
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unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
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0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
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0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
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0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
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0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
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0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
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0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
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0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
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0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
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0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
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0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
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0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
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0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
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};
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