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@ -1141,16 +1141,16 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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// Limit acceleration per axis
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if (block->step_event_count <= cutoff_long) {
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LIMIT_ACCEL_LONG(X_AXIS,0);
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LIMIT_ACCEL_LONG(Y_AXIS,0);
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LIMIT_ACCEL_LONG(Z_AXIS,0);
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LIMIT_ACCEL_LONG(E_AXIS,ACCEL_IDX);
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LIMIT_ACCEL_LONG(X_AXIS, 0);
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LIMIT_ACCEL_LONG(Y_AXIS, 0);
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LIMIT_ACCEL_LONG(Z_AXIS, 0);
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LIMIT_ACCEL_LONG(E_AXIS, ACCEL_IDX);
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}
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else {
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LIMIT_ACCEL_FLOAT(X_AXIS,0);
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LIMIT_ACCEL_FLOAT(Y_AXIS,0);
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LIMIT_ACCEL_FLOAT(Z_AXIS,0);
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LIMIT_ACCEL_FLOAT(E_AXIS,ACCEL_IDX);
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LIMIT_ACCEL_FLOAT(X_AXIS, 0);
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LIMIT_ACCEL_FLOAT(Y_AXIS, 0);
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LIMIT_ACCEL_FLOAT(Z_AXIS, 0);
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LIMIT_ACCEL_FLOAT(E_AXIS, ACCEL_IDX);
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}
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}
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block->acceleration_steps_per_s2 = accel;
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@ -1256,6 +1256,7 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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v_exit *= v_factor;
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v_entry *= v_factor;
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}
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// Calculate jerk depending on whether the axis is coasting in the same direction or reversing.
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const float jerk = (v_exit > v_entry)
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? // coasting axis reversal
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