#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
@ -274,7 +274,7 @@ const bool ENDSTOPS_INVERTING = true; // set to true to invert the logic of the
#define ULTIPANEL
#ifdef ULTIPANEL
//#define NEWPANEL //enable this if you have a click-encoder panel
//#define NEWPANEL //enable this if you have a click-encoder panel